Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Shaka187623
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,585 Elo+
Solo
Gilgamesh
Gilgamesh
adc_or_troll0
Gilgamesh
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,627 Elo+
Party 1
Yemoja
Yemoja
theonekingbr
Yemoja
Level 28
God Stats
49W - 56L
1,561 SR
Queue Stats
228W - 267L
1,429 Elo+
Party 1
Erlang Shen
Erlang Shen
zCAINNz
Erlang Shen
Level 29
God Stats
7W - 8L
1,356 SR
Queue Stats
272W - 287L
1,491 Elo+
Solo
Team Averages
Level 19
1,483 SR
1,526 Elo+

VS

Team Averages
Level 13
1,662 SR
1,544 Elo+
Ra
Ra
 
Ra
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
PanConDulce
Anhur
Level 22
God Stats
5W - 1L
1,939 SR
Queue Stats
63W - 44L
1,484 Elo+
Solo
Ares
Ares
Tadomicaari
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,515 Elo+
Solo
Tsukuyomi
Tsukuyomi
kersac11
Tsukuyomi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,647 Elo+
Solo
Anubis
Anubis
masterom1
Anubis
Level 8
God Stats
4W - 1L
1,870 SR
Queue Stats
17W - 14L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
6 / 2 / 1
7,392
528
7,923
9,004
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 4
8,250
589
5,781
6,952
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
adc_or_troll0
Gilgamesh
11
3 / 5 / 4
7,413
530
7,970
12,910
4,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
11
1 / 2 / 5
7,082
506
3,925
9,339
6,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
zCAINNz
Erlang Shen
11
0 / 5 / 1
6,596
471
4,039
12,119
6,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 0 / 5
9,104
650
11,073
8,903
7,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 2 / 3
7,033
502
5,774
7,099
1,855
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 6 / 3
5,527
395
1,701
10,502
5,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
kersac11
Tsukuyomi
15
8 / 1 / 4
9,100
650
8,153
9,865
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
masterom1
Anubis
14
5 / 4 / 4
8,563
612
7,792
9,295
4,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
13
Kills
18
18
Deaths
13
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
6
2
1
3.25
W
Ra
 
Ra
5
0
5
7.5
W
0
2
3
0.75
L
3
4
4
1.25
W
0
6
3
0.25
L
Gilgamesh
adc_or_troll0
Gilgamesh
3
5
4
1
W
Tsukuyomi
kersac11
Tsukuyomi
8
1
4
10
W
Anubis
masterom1
Anubis
5
4
4
1.75
L
Yemoja
1
2
5
1.75
L
Erlang Shen
zCAINNz
Erlang Shen
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,638
Damage
34,493
50,324
Taken
45,664
21,716
Mitigated
23,431
12,396
Healing
17,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,923
6,522
0
4,405
9,004
2,555
537
1,657
7,200
0
51,235
W
Ra
 
Ra
11,073
1,685
764
7,301
8,903
7,282
953
671
8,232
64,595
0
W
5,774
4,110
0
2,111
7,099
1,855
0
1,512
5,446
0
48,704
L
5,781
187
0
296
6,952
1,830
549
4,063
2,889
44,861
0
W
1,701
478
0
220
10,502
5,225
225
2,159
8,055
6,785
0
L
Gilgamesh
adc_or_troll0
Gilgamesh
7,970
2,872
0
146
12,910
4,228
0
6,084
6,596
0
39,481
W
Tsukuyomi
kersac11
Tsukuyomi
8,153
1,851
0
4,039
9,865
4,824
892
973
8,892
0
50,107
W
Anubis
masterom1
Anubis
7,792
146
0
3,358
9,295
4,245
836
3,962
5,333
47,385
1,341
L
Yemoja
3,925
1,256
470
2,925
9,339
6,332
194
1,340
7,901
23,608
0
L
Erlang Shen
zCAINNz
Erlang Shen
4,039
1,267
0
4,154
12,119
6,771
0
6,435
5,050
0
33,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,733
Gold Earned
39,327
369
Minions Killed
432
0
Camps Cleared
0
1,272,031
Distance Traveled
1,333,704
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,392
528
92
7
0
235,183
3
W
Ra
9,104
650
134
10
0
273,616
2
W
Anhur
7,033
502
90
6
0
260,791
5
L
Thoth
8,250
589
104
7
0
261,452
4
W
Ares
5,527
395
10
1
0
250,360
0
L
Gilgamesh
7,413
530
64
5
0
273,911
3
W
Tsukuyomi
9,100
650
100
7
0
320,407
2
W
Anubis
8,563
612
98
7
0
228,530
5
L
Yemoja
7,082
506
40
3
0
244,406
4
L
Erlang Shen
6,596
471
69
5
0
257,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role