Player Matchup

Artio
Artio
EwwItsAsian
Artio
Level 103
God Stats
2W - 4L
1,309 SR
Queue Stats
494W - 436L
1,663 Elo+
Party 2
Fenrir
Fenrir
HardStpdad
Fenrir
Level 148
God Stats
11W - 12L
1,693 SR
Queue Stats
418W - 367L
1,629 Elo+
Party 2
Nox
Nox
PeteZahButt
Nox
Level 32
God Stats
1W - 0L
1,748 SR
Queue Stats
154W - 81L
1,690 Elo+
Party 2
Cernunnos
Cernunnos
Roskiz
Cernunnos
Level 83
God Stats
37W - 19L
1,736 SR
Queue Stats
207W - 177L
1,698 Elo+
Party 2
Serqet
Serqet
lloyder16
Serqet
Level 69
God Stats
14W - 12L
1,584 SR
Queue Stats
272W - 252L
1,568 Elo+
Party 2
Team Averages
Level 87
1,614 SR
1,650 Elo+

VS

Team Averages
Level 90
1,680 SR
1,542 Elo+
Ganesha
Ganesha
AstroDS11
Ganesha
Level 84
God Stats
27W - 19L
1,598 SR
Queue Stats
783W - 777L
1,428 Elo+
Party 3
Loki
Loki
FirexFalcon
Loki
Level 160
God Stats
6W - 7L
1,824 SR
Queue Stats
444W - 452L
1,637 Elo+
Party 1
Agni
Agni
I k a j b h4876
Agni
Level 28
God Stats
4W - 6L
1,494 SR
Queue Stats
297W - 298L
1,461 Elo+
Party 3
Skadi
Skadi
Tantum tenebris
Skadi
Level 30
God Stats
0W - 1L
1,815 SR
Queue Stats
12W - 8L
1,536 Elo+
Party 1
Hel
Hel
Vigilantwolf1
Hel
Level 149
God Stats
1W - 2L
1,667 SR
Queue Stats
563W - 558L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 6
10,519
554
9,909
17,913
19,701
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
HardStpdad
Fenrir
16
9 / 5 / 7
10,538
555
13,408
14,933
7,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 4 / 7
10,860
572
10,061
13,418
5,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Roskiz
Cernunnos
20
4 / 0 / 2
11,861
624
7,409
7,335
3,003
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
lloyder16
Serqet
15
7 / 0 / 11
10,331
544
10,624
10,832
8,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AstroDS11
Ganesha
14
0 / 5 / 7
9,004
474
6,863
19,843
19,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 4 / 2
10,326
543
9,284
13,927
5,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 11 / 3
8,468
446
10,234
11,646
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 6 / 0
7,905
416
2,476
10,015
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 4
9,715
511
8,860
17,927
12,879
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
28
Kills
11
11
Deaths
28
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AstroDS11
Ganesha
0
5
7
0.7
W
3
2
6
3
L
6
4
2
1.75
W
Fenrir
HardStpdad
Fenrir
9
5
7
2.5
L
3
11
3
0.41
W
5
4
7
2.13
W
Cernunnos
Roskiz
Cernunnos
4
0
2
5
L
0
6
0
0
L
2
2
4
2
W
Serqet
lloyder16
Serqet
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,411
Damage
37,717
64,431
Taken
73,358
43,954
Mitigated
43,128
20,179
Healing
23,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AstroDS11
Ganesha
6,863
619
231
4,666
19,843
19,301
115
6,254
13,051
32,207
0
W
9,909
856
1,213
7,406
17,913
19,701
174
6,146
11,767
61,312
0
L
9,284
2,494
0
5,424
13,927
5,114
0
1,821
11,490
0
77,564
W
Fenrir
HardStpdad
Fenrir
13,408
4,526
0
1,523
14,933
7,916
153
4,393
10,540
136
59,794
L
10,234
153
0
730
11,646
3,636
408
4,077
7,374
39,393
0
W
10,061
966
168
3,215
13,418
5,162
0
9,688
3,730
73,328
0
W
Cernunnos
Roskiz
Cernunnos
7,409
2,966
0
4,213
7,335
3,003
2,838
1,441
5,894
0
109,475
L
2,476
1,016
0
2,219
10,015
2,198
0
0
10,015
0
42,664
L
8,860
1,491
1,473
9,141
17,927
12,879
248
7,330
10,162
56,372
0
W
Serqet
lloyder16
Serqet
10,624
1,789
0
2,441
10,832
8,172
0
4,421
6,411
0
28,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,109
Gold Earned
45,418
578
Minions Killed
457
0
Camps Cleared
0
1,797,596
Distance Traveled
1,691,548
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,004
474
26
1
0
337,569
2
W
Artio
10,519
554
115
6
0
368,683
3
L
Loki
10,326
543
133
7
0
381,730
2
W
Fenrir
10,538
555
82
4
0
362,643
3
L
Agni
8,468
446
99
5
0
310,560
3
W
Nox
10,860
572
159
8
0
339,318
0
W
Cernunnos
11,861
624
189
10
0
329,053
5
L
Skadi
7,905
416
89
5
0
345,177
3
L
Hel
9,715
511
110
6
0
316,512
2
W
Serqet
10,331
544
33
2
0
397,899
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role