Player Matchup

Thoth
Thoth
DEUS MARCELO
Thoth
Level 27
God Stats
24W - 26L
1,400 SR
Queue Stats
89W - 96L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HeartlockGaming
Morgan Le Fay
Level 29
God Stats
7W - 11L
1,578 SR
Queue Stats
24W - 19L
1,635 Elo+
Solo
Ra
Ra
Mr A1brecht
Ra
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,551 Elo+
Solo
Nemesis
Nemesis
TeJjAaZz
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,619 Elo+
Solo
Yemoja
Yemoja
silvarsnake98
Yemoja
Level 10
God Stats
4W - 7L
1,478 SR
Queue Stats
16W - 31L
1,432 Elo+
Solo
Team Averages
Level 15
1,491 SR
1,548 Elo+

VS

Team Averages
Level 21
1,482 SR
1,483 Elo+
Poseidon
Poseidon
DADDYGRENKE3152
Poseidon
Level 26
God Stats
55W - 64L
1,460 SR
Queue Stats
125W - 123L
1,481 Elo+
Solo
Vamana
Vamana
Smelly 0ld Lady
Vamana
Level 25
God Stats
1W - 1L
1,313 SR
Queue Stats
94W - 112L
1,526 Elo+
Solo
Kali
Kali
Zen-Assassin-XI
Kali
Level 21
God Stats
18W - 23L
1,410 SR
Queue Stats
68W - 76L
1,450 Elo+
Solo
Ares
Ares
blacknight001122
Ares
Level 7
God Stats
2W - 1L
1,563 SR
Queue Stats
5W - 7L
1,497 Elo+
Solo
Izanami
Izanami
roboy
Izanami
Level 28
God Stats
5W - 3L
1,664 SR
Queue Stats
167W - 190L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 7 / 2
8,010
501
7,803
8,684
5,748
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
HeartlockGaming
Morgan Le Fay
13
9 / 8 / 2
8,678
542
14,243
13,211
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 7 / 3
6,039
377
1,275
7,712
2,024
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
TeJjAaZz
Nemesis
9
0 / 9 / 5
6,166
385
3,570
12,828
4,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 7 / 8
7,005
438
5,373
10,244
8,060
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
16
11 / 3 / 2
10,104
632
12,106
9,273
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
5 / 2 / 12
9,050
566
9,166
14,396
11,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
11 / 4 / 9
10,354
647
8,519
12,594
7,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
0 / 6 / 16
7,836
490
1,413
11,943
10,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
roboy
Izanami
15
9 / 3 / 8
9,343
584
9,013
9,978
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
83
17
Kills
36
38
Deaths
18
20
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Poseidon
11
3
2
4
L
6
7
2
1
L
Morgan Le Fay
HeartlockGaming
Morgan Le Fay
9
8
2
1.25
L
0
7
3
0.21
W
5
2
12
5.5
L
Nemesis
TeJjAaZz
Nemesis
0
9
5
0.28
W
11
4
9
3.88
W
0
6
16
1.33
W
Izanami
roboy
Izanami
9
3
8
4.33
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,264
Damage
40,217
52,679
Taken
58,184
24,652
Mitigated
35,159
4,548
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
12,106
1,400
0
3,352
9,273
3,083
621
4,441
4,572
63,125
0
L
7,803
779
0
738
8,684
5,748
886
3,214
5,470
27,506
0
L
Morgan Le Fay
HeartlockGaming
Morgan Le Fay
14,243
1,212
0
1,478
13,211
4,734
0
4,702
8,509
44,584
0
L
1,275
397
58
614
7,712
2,024
307
852
6,860
15,583
0
W
9,166
5,072
0
3,268
14,396
11,291
165
6,793
7,402
0
37,897
L
Nemesis
TeJjAaZz
Nemesis
3,570
1,814
0
457
12,828
4,086
435
1,957
10,871
0
18,621
W
8,519
4,792
0
5,933
12,594
7,219
1,520
5,003
7,521
0
60,847
W
1,413
145
0
8
11,943
10,025
0
7,566
4,243
16,844
0
W
Izanami
roboy
Izanami
9,013
4,174
0
1,668
9,978
3,541
3,366
4,086
5,752
0
50,448
L
5,373
1,544
593
610
10,244
8,060
105
2,794
7,450
21,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,898
Gold Earned
46,687
191
Minions Killed
401
0
Camps Cleared
0
1,271,481
Distance Traveled
1,502,991
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,104
632
123
8
0
297,978
6
L
Thoth
8,010
501
30
2
0
285,951
3
L
Morgan Le Fay
8,678
542
70
4
0
252,214
2
L
Ra
6,039
377
22
1
0
205,606
0
W
Vamana
9,050
566
51
3
0
319,015
0
L
Nemesis
6,166
385
38
2
0
308,118
1
W
Kali
10,354
647
107
7
0
325,193
0
W
Ares
7,836
490
35
2
0
297,261
0
W
Izanami
9,343
584
85
5
0
263,544
0
L
Yemoja
7,005
438
31
2
0
219,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role