Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ChrisV115PR
Danzaburou
Level 66
God Stats
28W - 22L
1,627 SR
Queue Stats
270W - 227L
1,527 Elo+
Party 1
Sobek
Sobek
KageRyuOh
Sobek
Level 107
God Stats
0W - 6L
1,140 SR
Queue Stats
195W - 215L
1,459 Elo+
Solo
Charybdis
Charybdis
UnclearAtom3928
Charybdis
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
309W - 317L
1,472 Elo+
Solo
Da Ji
Da Ji
swagenichigo10
Da Ji
Level 89
God Stats
7W - 6L
1,515 SR
Queue Stats
153W - 138L
1,511 Elo+
Solo
Team Averages
Level 99
1,456 SR
1,494 Elo+

VS

Team Averages
Level 112
1,409 SR
1,579 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
CyclicalityGG
Ra
Level 125
God Stats
1W - 0L
1,299 SR
Queue Stats
7W - 5L
1,731 Elo+
Party 3
Bastet
Bastet
Im Original3806
Bastet
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 20L
1,569 Elo+
Party 3
Ymir
Ymir
NickIsCozy
Ymir
Level 158
God Stats
3W - 2L
1,633 SR
Queue Stats
326W - 231L
1,642 Elo+
Party 3
Rama
Rama
RuThL3SsInn3r123
Rama
Level 104
God Stats
1W - 3L
1,113 SR
Queue Stats
446W - 419L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 0
5,934
495
5,000
9,641
6,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Danzaburou
ChrisV115PR
Danzaburou
10
1 / 2 / 1
5,739
478
4,353
5,238
1,509
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
KageRyuOh
Sobek
8
2 / 5 / 0
5,101
425
3,339
8,366
6,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
UnclearAtom3928
Charybdis
11
0 / 2 / 1
5,638
470
2,652
5,879
1,663
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 5 / 2
5,147
429
2,958
7,058
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 0 / 2
6,911
576
4,852
6,597
4,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 1 / 4
6,938
578
4,189
4,018
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 0 / 5
7,203
600
6,202
7,333
2,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 2 / 6
6,807
567
4,174
9,456
7,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 1 / 2
6,396
533
2,748
6,502
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
15
15
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Ah Puch
 
Ah Puch
1
0
2
2
L
Danzaburou
ChrisV115PR
Danzaburou
1
2
1
0.75
W
3
1
4
5
W
5
0
5
7.5
L
Sobek
KageRyuOh
Sobek
2
5
0
0.4
W
4
2
6
3.5
W
2
1
2
3
L
Charybdis
UnclearAtom3928
Charybdis
0
2
1
0.25
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,302
Damage
22,165
36,182
Taken
33,906
18,492
Mitigated
17,123
8,375
Healing
10,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,000
971
0
3,478
9,641
6,326
75
4,125
5,516
35,898
0
W
Ah Puch
 
Ah Puch
4,852
315
0
4,332
6,597
4,444
93
4,119
1,597
39,613
0
L
Danzaburou
ChrisV115PR
Danzaburou
4,353
2,833
0
1,595
5,238
1,509
1,072
1,197
3,959
0
27,797
W
4,189
559
354
1,320
4,018
1,532
282
745
3,273
37,702
0
W
6,202
1,923
0
372
7,333
2,195
93
160
7,173
0
50,852
L
Sobek
KageRyuOh
Sobek
3,339
533
0
1,457
8,366
6,592
0
3,785
4,497
12,639
0
W
4,174
1,732
0
2,045
9,456
7,259
87
2,070
7,386
19,440
0
W
2,748
2,198
0
1,958
6,502
1,693
512
524
5,978
0
28,497
L
Charybdis
UnclearAtom3928
Charybdis
2,652
782
0
750
5,879
1,663
0
1,658
4,079
0
32,312
L
2,958
711
0
1,095
7,058
2,402
0
2,024
4,916
0
19,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,559
Gold Earned
34,255
259
Minions Killed
347
0
Camps Cleared
0
1,054,896
Distance Traveled
1,142,258
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,934
495
89
7
0
193,468
3
W
Ah Puch
6,911
576
90
8
0
218,048
1
L
Danzaburou
5,739
478
51
4
0
215,724
0
W
Ra
6,938
578
88
7
0
252,510
2
W
Bastet
7,203
600
88
7
0
274,989
3
L
Sobek
5,101
425
13
1
0
216,416
3
W
Ymir
6,807
567
29
2
0
211,772
3
W
Rama
6,396
533
52
4
0
184,939
0
L
Charybdis
5,638
470
70
6
0
201,770
4
L
Da Ji
5,147
429
36
3
0
227,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role