Player Matchup

Fafnir
Fafnir
GREEKBLADE23
Fafnir
Level 69
God Stats
4W - 2L
1,572 SR
Queue Stats
6W - 9L
1,491 Elo+
Party 1
Neith
Neith
Karagamias
Neith
Level 77
God Stats
1W - 1L
1,508 SR
Queue Stats
6W - 9L
1,491 Elo+
Party 1
Freya
Freya
Nepuyu
Freya
Level 136
God Stats
13W - 13L
1,637 SR
Queue Stats
36W - 47L
1,523 Elo+
Party 1
King Arthur
King Arthur
SkepticRyo
King Arthur
Level 141
God Stats
3W - 3L
1,431 SR
Queue Stats
44W - 54L
1,532 Elo+
Party 1
Team Averages
Level 106
1,537 SR
1,509 Elo+

VS

Team Averages
Level 130
1,527 SR
1,408 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
PaBliT0z
Medusa
Level 149
God Stats
0W - 1L
1,621 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
ansasi
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,316 Elo+
Party 3
Da Ji
Da Ji
tiobueno47
Da Ji
Level 124
God Stats
0W - 1L
1,489 SR
Queue Stats
1W - 2L
1,316 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
2 / 0 / 7
9,042
822
3,533
8,071
8,799
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
14
4 / 1 / 4
8,819
802
5,640
6,272
2,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
Nepuyu
Freya
15
3 / 1 / 6
8,931
812
8,505
7,638
2,906
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
SkepticRyo
King Arthur
16
6 / 1 / 7
9,459
860
14,573
12,077
11,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 3 / 0
8,257
751
4,889
18,186
12,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
PaBliT0z
Medusa
12
0 / 8 / 1
7,524
684
8,204
11,456
4,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
ansasi
Merlin
14
0 / 1 / 1
7,731
703
9,697
4,461
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
0 / 3 / 1
7,336
667
3,197
6,427
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
3
3
Deaths
15
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
3
0
1
W
Fafnir
2
0
7
5.5
W
Neith
4
1
4
6
W
Freya
Nepuyu
Freya
3
1
6
6
L
Medusa
PaBliT0z
Medusa
0
8
1
0.06
W
King Arthur
SkepticRyo
King Arthur
6
1
7
9.5
L
Merlin
ansasi
Merlin
0
1
1
0.5
L
Da Ji
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,251
Damage
25,987
34,058
Taken
40,530
25,449
Mitigated
22,695
12,915
Healing
9,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,889
1,888
0
8,047
18,186
12,201
0
7,752
9,859
0
11,406
W
Fafnir
3,533
951
719
2,630
8,071
8,799
616
3,733
4,338
10,577
0
W
Neith
5,640
2,566
0
2,032
6,272
2,556
1,813
2,496
3,776
0
31,976
W
Freya
Nepuyu
Freya
8,505
3,137
0
3,026
7,638
2,906
755
1,302
6,336
35,079
0
L
Medusa
PaBliT0z
Medusa
8,204
3,166
0
724
11,456
4,117
0
2,329
8,692
0
34,097
W
King Arthur
SkepticRyo
King Arthur
14,573
1,235
0
4,508
12,077
11,188
175
2,746
9,331
0
30,506
L
Merlin
ansasi
Merlin
9,697
829
0
0
4,461
1,880
0
579
3,833
41,409
0
L
Da Ji
3,197
482
0
942
6,427
4,497
0
1,746
4,540
0
16,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,251
Gold Earned
30,848
190
Minions Killed
167
8
Camps Cleared
10
853,891
Distance Traveled
739,180
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,257
751
10
1
1
191,718
0
W
Fafnir
9,042
822
14
1
0
207,844
4
W
Neith
8,819
802
75
7
2
212,540
2
W
Freya
8,931
812
63
6
3
212,089
2
L
Medusa
7,524
684
59
5
1
147,896
0
W
King Arthur
9,459
860
38
3
3
221,418
3
L
Merlin
7,731
703
68
6
2
194,607
2
L
Da Ji
7,336
667
30
3
6
204,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role