Player Matchup

Artemis
Artemis
Gold V
BABSOO
Artemis
Gold V
Level 62
God Stats
11W - 5L
1,826 SR
Queue Stats
35W - 42L
1,397 MMR
Party 2
Scylla
Scylla
Gold II
Babso
Scylla
Gold II
Level 87
God Stats
3W - 5L
1,328 SR
Queue Stats
103W - 111L
1,443 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
Danooo
Cthulhu
Platinum IV
Level 104
God Stats
2W - 4L
1,558 SR
Queue Stats
62W - 68L
1,660 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 84
1,571 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,685 SR
1,465 MMR
Guan Yu
Guan Yu
Gold IV
ErisDean
Guan Yu
Gold IV
Level 117
God Stats
26W - 9L
1,705 SR
Queue Stats
85W - 70L
1,388 MMR
Party 1
Chang'e
Chang'e
Silver I
GEORGEwp
Chang'e
Silver I
Level 151
God Stats
1W - 2L
1,839 SR
Queue Stats
84W - 70L
1,289 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
xescodipesco2
Hou Yi
Platinum IV
Level 110
God Stats
2W - 2L
1,512 SR
Queue Stats
77W - 63L
1,718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BABSOO
Artemis
15
5 / 1 / 4
11,111
654
13,102
6,638
3,154
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Babso
Scylla
15
3 / 0 / 7
10,902
641
15,373
8,594
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Danooo
Cthulhu
15
2 / 0 / 8
11,998
706
11,247
13,598
20,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
GilgameshAthenaPersephoneThothZeus

VS

Bans
EsetMedusaCupidHerculesNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ErisDean
Guan Yu
13
0 / 3 / 1
10,308
606
5,164
20,926
14,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
GEORGEwp
Chang'e
12
0 / 4 / 1
9,066
533
6,619
13,105
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 3 / 0
9,583
564
8,357
11,918
4,254
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
BABSOO
Artemis
5
1
4
7
W
Scylla
Babso
Scylla
3
0
7
6.5
W
Cthulhu
Danooo
Cthulhu
2
0
8
6
L
Guan Yu
ErisDean
Guan Yu
0
3
1
0.17
L
Chang'e
GEORGEwp
Chang'e
0
4
1
0.13
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,722
Damage
20,140
28,830
Taken
45,949
27,380
Mitigated
23,141
5,880
Healing
17,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BABSOO
Artemis
13,102
6,097
0
1,564
6,638
3,154
1,311
1,608
5,030
0
47,884
W
Scylla
Babso
Scylla
15,373
1,312
121
1,235
8,594
4,039
981
2,115
6,479
54,134
0
W
Cthulhu
Danooo
Cthulhu
11,247
463
415
2,545
13,598
20,187
355
3,900
9,698
43,824
0
L
Guan Yu
ErisDean
Guan Yu
5,164
343
1,600
4,914
20,926
14,486
0
9,685
10,843
1,721
15,332
L
Chang'e
GEORGEwp
Chang'e
6,619
416
5,736
4,602
13,105
4,401
0
7,594
5,273
31,229
0
L
8,357
2,586
0
250
11,918
4,254
0
8,762
2,924
0
41,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,011
Gold Earned
28,957
217
Minions Killed
175
10
Camps Cleared
4
1,003,620
Distance Traveled
965,655
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,111
654
66
4
3
303,531
6
W
Scylla
10,902
641
103
6
5
334,767
3
W
Cthulhu
11,998
706
48
3
2
365,322
5
L
Guan Yu
10,308
606
25
1
0
353,663
3
L
Chang'e
9,066
533
62
4
2
307,563
4
L
Hou Yi
9,583
564
88
5
2
304,429
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role