Player Matchup

Nemesis
Nemesis
ImSteveO
Nemesis
Level 101
God Stats
13W - 5L
1,531 SR
Queue Stats
171W - 166L
1,554 Elo+
Party 2
Scylla
Scylla
Kobekobe
Scylla
Level 99
God Stats
14W - 15L
1,571 SR
Queue Stats
269W - 260L
1,574 Elo+
Party 2
Osiris
Osiris
PeachFuZzBanDit
Osiris
Level 21
God Stats
9W - 2L
1,500 SR
Queue Stats
24W - 23L
1,232 Elo+
Party 2
Ymir
Ymir
TheSavvyGent
Ymir
Level 41
God Stats
2W - 7L
1,516 SR
Queue Stats
216W - 217L
1,446 Elo+
Solo
Chernobog
Chernobog
xOS_KADETx
Chernobog
Level 83
God Stats
5W - 7L
1,204 SR
Queue Stats
100W - 115L
1,406 Elo+
Party 2
Team Averages
Level 69
1,464 SR
1,442 Elo+

VS

Team Averages
Level 42
1,417 SR
1,403 Elo+
Rama
Rama
 
Rama
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
GyRInfamous
Hades
Level 35
God Stats
52W - 52L
1,438 SR
Queue Stats
56W - 74L
1,398 Elo+
Party 1
Kuzenbo
Kuzenbo
KingMorde
Kuzenbo
Level 12
God Stats
1W - 1L
1,661 SR
Queue Stats
15W - 19L
1,330 Elo+
Party 3
Gilgamesh
Gilgamesh
Nahpa
Gilgamesh
Level 20
God Stats
0W - 3L
1,091 SR
Queue Stats
15W - 18L
1,411 Elo+
Party 1
Tsukuyomi
Tsukuyomi
vKpHv
Tsukuyomi
Level 56
God Stats
0W - 3L
1,395 SR
Queue Stats
40W - 63L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ImSteveO
Nemesis
14
11 / 1 / 3
8,730
672
10,712
8,688
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Kobekobe
Scylla
13
4 / 1 / 5
8,024
617
5,045
5,554
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 3 / 0
6,479
498
4,224
8,945
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 0 / 4
6,160
474
1,768
6,220
3,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
xOS_KADETx
Chernobog
11
2 / 4 / 2
6,775
521
5,469
8,208
2,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 3 / 3
5,919
455
5,598
6,266
1,410
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 7 / 1
6,401
492
4,721
10,730
4,286
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
KingMorde
Kuzenbo
9
0 / 1 / 4
5,542
426
1,664
8,634
5,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Nahpa
Gilgamesh
10
2 / 4 / 1
6,322
486
4,446
10,779
6,097
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
vKpHv
Tsukuyomi
10
3 / 5 / 1
6,298
484
3,678
9,246
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
19
Kills
9
9
Deaths
20
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
3
0.83
L
3
7
1
0.5
W
Nemesis
ImSteveO
Nemesis
11
1
3
12.5
L
Kuzenbo
KingMorde
Kuzenbo
0
1
4
2
W
Scylla
Kobekobe
Scylla
4
1
5
6.5
L
Gilgamesh
Nahpa
Gilgamesh
2
4
1
0.63
W
2
3
0
0.67
W
0
0
4
2
L
Tsukuyomi
vKpHv
Tsukuyomi
3
5
1
0.7
W
Chernobog
xOS_KADETx
Chernobog
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,218
Damage
20,107
37,615
Taken
45,655
18,433
Mitigated
20,179
12,245
Healing
9,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,598
4,531
0
1,555
6,266
1,410
0
217
6,049
0
28,936
L
4,721
227
0
2,114
10,730
4,286
245
1,763
8,801
23,318
0
W
Nemesis
ImSteveO
Nemesis
10,712
5,010
0
4,142
8,688
3,984
0
1,205
7,483
0
53,208
L
Kuzenbo
KingMorde
Kuzenbo
1,664
728
0
1,000
8,634
5,932
56
1,376
7,258
10,248
0
W
Scylla
Kobekobe
Scylla
5,045
735
0
1,563
5,554
1,699
288
1,305
4,249
47,258
0
L
Gilgamesh
Nahpa
Gilgamesh
4,446
790
0
2,482
10,779
6,097
552
1,889
8,864
5,011
21,739
W
4,224
1,107
0
2,308
8,945
7,138
344
746
8,199
7,790
17,126
W
1,768
498
0
2,164
6,220
3,151
0
1,654
4,566
12,085
0
L
Tsukuyomi
vKpHv
Tsukuyomi
3,678
1,009
0
2,288
9,246
2,454
0
2,833
6,253
0
26,811
W
Chernobog
xOS_KADETx
Chernobog
5,469
3,653
0
2,068
8,208
2,461
55
2,473
5,735
0
42,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,168
Gold Earned
30,482
341
Minions Killed
218
0
Camps Cleared
0
1,285,239
Distance Traveled
1,156,885
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,919
455
50
4
0
228,650
3
L
Hades
6,401
492
47
4
0
221,649
1
W
Nemesis
8,730
672
87
7
0
297,422
0
L
Kuzenbo
5,542
426
21
2
0
203,272
1
W
Scylla
8,024
617
98
8
0
250,984
2
L
Gilgamesh
6,322
486
53
4
0
247,871
0
W
Osiris
6,479
498
50
4
0
252,715
1
W
Ymir
6,160
474
27
2
0
243,177
5
L
Tsukuyomi
6,298
484
47
4
0
255,443
1
W
Chernobog
6,775
521
79
6
0
240,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role