Player Matchup

Morgan Le Fay
Morgan Le Fay
DerWusa
Morgan Le Fay
Level 119
God Stats
2W - 15L
1,175 SR
Queue Stats
46W - 79L
1,409 Elo+
Party 1
Erlang Shen
Erlang Shen
Nekrown
Erlang Shen
Level 68
God Stats
3W - 5L
1,452 SR
Queue Stats
76W - 119L
1,319 Elo+
Party 1
Skadi
Skadi
iamWaronn
Skadi
Level 145
God Stats
0W - 2L
1,445 SR
Queue Stats
11W - 14L
1,397 Elo+
Solo
Team Averages
Level 111
1,357 SR
1,375 Elo+

VS

Team Averages
Level 81
1,593 SR
1,488 Elo+
Hercules
Hercules
DiggleHD
Hercules
Level 126
God Stats
4W - 4L
1,608 SR
Queue Stats
350W - 226L
1,659 Elo+
Party 2
Discordia
Discordia
KenziieHD
Discordia
Level 100
God Stats
7W - 6L
1,669 SR
Queue Stats
181W - 105L
1,601 Elo+
Party 2
Anhur
Anhur
samgillswag
Anhur
Level 17
God Stats
2W - 2L
1,502 SR
Queue Stats
66W - 31L
1,204 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DerWusa
Morgan Le Fay
14
3 / 5 / 4
10,379
611
18,311
15,160
7,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Nekrown
Erlang Shen
12
1 / 6 / 6
9,644
567
7,595
16,726
11,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
iamWaronn
Skadi
13
4 / 8 / 4
10,805
636
13,981
15,258
4,585
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DiggleHD
Hercules
16
5 / 0 / 14
12,631
743
12,436
24,066
30,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
KenziieHD
Discordia
16
8 / 3 / 11
12,065
710
20,921
9,592
4,212
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 6 / 9
11,480
675
7,661
12,805
5,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
8
Kills
19
19
Deaths
9
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DerWusa
Morgan Le Fay
3
5
4
1
W
Hercules
DiggleHD
Hercules
5
0
14
12
W
Discordia
KenziieHD
Discordia
8
3
11
4.5
L
Erlang Shen
Nekrown
Erlang Shen
1
6
6
0.67
L
Skadi
iamWaronn
Skadi
4
8
4
0.75
W
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,887
Damage
41,018
47,144
Taken
46,463
23,299
Mitigated
39,760
10,076
Healing
16,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DerWusa
Morgan Le Fay
18,311
950
316
4,033
15,160
7,147
0
7,382
7,778
47,454
0
W
Hercules
DiggleHD
Hercules
12,436
4,294
0
12,213
24,066
30,034
883
7,793
16,273
0
36,587
W
Discordia
KenziieHD
Discordia
20,921
1,650
122
1,845
9,592
4,212
1,056
5,135
4,457
61,779
0
L
Erlang Shen
Nekrown
Erlang Shen
7,595
3,240
29
3,433
16,726
11,567
0
7,332
9,394
0
22,032
L
Skadi
iamWaronn
Skadi
13,981
7,150
0
2,265
15,258
4,585
0
6,346
8,912
0
36,549
W
7,661
2,100
0
2,198
12,805
5,514
360
5,699
7,106
0
25,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,828
Gold Earned
36,176
147
Minions Killed
187
6
Camps Cleared
7
797,902
Distance Traveled
932,447
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,379
611
71
4
3
262,481
2
W
Hercules
12,631
743
52
3
1
347,799
3
W
Discordia
12,065
710
86
5
5
310,932
4
L
Erlang Shen
9,644
567
33
2
2
289,858
6
L
Skadi
10,805
636
43
3
1
245,563
5
W
Anhur
11,480
675
49
3
1
273,716
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role