Player Matchup

Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ZeroKanisobe
Zeus
Level 158
God Stats
90W - 70L
1,654 SR
Queue Stats
386W - 436L
1,413 Elo+
Party 2
Skadi
Skadi
ninjaweapon109
Skadi
Level 89
God Stats
1W - 0L
1,450 SR
Queue Stats
171W - 195L
1,387 Elo+
Party 2
Team Averages
Level 135
1,534 SR
1,433 Elo+

VS

Team Averages
Level 59
1,448 SR
1,345 Elo+
Hel
Hel
ItchyKitten1726
Hel
Level 55
God Stats
19W - 16L
1,482 SR
Queue Stats
79W - 106L
1,343 Elo+
Party 1
Medusa
Medusa
RoscoesChick
Medusa
Level 56
God Stats
59W - 74L
1,418 SR
Queue Stats
85W - 117L
1,336 Elo+
Party 1
Nike
Nike
rexx662
Nike
Level 65
God Stats
11W - 14L
1,444 SR
Queue Stats
208W - 309L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
4 / 0 / 10
10,162
726
9,924
8,234
6,376
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 2 / 9
9,906
708
16,549
4,558
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
7 / 1 / 5
10,226
730
10,747
7,804
2,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
8,019
573
7,310
15,187
8,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
1 / 3 / 1
8,103
579
5,378
11,944
4,725
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
rexx662
Nike
11
1 / 6 / 2
8,124
580
2,594
15,197
14,640
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
16
Kills
3
3
Deaths
16
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
0
10
9
L
1
7
2
0.29
L
Medusa
1
3
1
0.5
W
5
2
9
4.75
W
7
1
5
9.5
L
Nike
rexx662
Nike
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,220
Damage
15,282
20,596
Taken
42,328
10,661
Mitigated
28,224
516
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,924
3,109
70
325
8,234
6,376
1,155
2,848
5,386
861
32,562
L
7,310
930
6,737
5,836
15,187
8,859
0
6,666
8,521
24,343
0
L
Medusa
5,378
1,337
0
693
11,944
4,725
42
4,334
7,610
0
26,843
W
16,549
1,886
0
121
4,558
1,714
196
2,117
2,441
37,902
3,013
W
10,747
3,725
0
0
7,804
2,571
935
3,107
4,697
0
40,673
L
Nike
rexx662
Nike
2,594
545
585
831
15,197
14,640
0
6,119
9,078
0
13,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,294
Gold Earned
24,246
166
Minions Killed
114
9
Camps Cleared
3
723,112
Distance Traveled
656,713
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,162
726
54
4
6
247,124
2
L
Hel
8,019
573
37
3
3
224,017
1
L
Medusa
8,103
579
60
4
0
221,091
1
W
Zeus
9,906
708
63
5
2
220,171
2
W
Skadi
10,226
730
49
4
1
255,817
1
L
Nike
8,124
580
17
1
0
211,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role