Player Matchup

King Arthur
King Arthur
Bronze III
Hoodman4
King Arthur
Bronze III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,420 MMR
Solo
Serqet
Serqet
Gold IV
JGoddard
Serqet
Gold IV
Level 46
God Stats
6W - 7L
1,706 SR
Queue Stats
115W - 138L
1,374 MMR
Solo
Vulcan
Vulcan
Gold II
Narumy
Vulcan
Gold II
Level 141
God Stats
3W - 4L
1,598 SR
Queue Stats
47W - 47L
1,648 MMR
Party 3
Geb
Geb
Gold IV
SeriousHam
Geb
Gold IV
Level 158
God Stats
138W - 127L
1,560 SR
Queue Stats
592W - 600L
1,468 MMR
Solo
Olorun
Olorun
Silver III
hellmet1942
Olorun
Silver III
Level 127
God Stats
1W - 0L
1,651 SR
Queue Stats
5W - 13L
1,170 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,603 SR
1,416 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,532 SR
1,472 MMR
Hel
Hel
Gold IV
 
Hel
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Bronze III
Dreamwalcker
Da Ji
Bronze III
Level 30
God Stats
1W - 6L
1,500 SR
Queue Stats
7W - 16L
1,354 MMR
Solo
Thoth
Thoth
Gold I
ICommandUDie
Thoth
Gold I
Level 156
God Stats
25W - 34L
1,499 SR
Queue Stats
568W - 561L
1,506 MMR
Party 1
Chiron
Chiron
Gold IV
KAOSojosazules
Chiron
Gold IV
Level 106
God Stats
32W - 20L
1,673 SR
Queue Stats
545W - 548L
1,495 MMR
Party 2
Cerberus
Cerberus
Gold I
luisprobaza
Cerberus
Gold I
Level 125
God Stats
9W - 15L
1,488 SR
Queue Stats
492W - 496L
1,503 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hoodman4
King Arthur
5
0 / 2 / 0
3,067
613
98
2,690
848
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
JGoddard
Serqet
5
0 / 0 / 0
3,181
636
266
2,460
530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vulcan
Narumy
Vulcan
7
1 / 0 / 0
3,912
782
623
818
227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

4
0 / 0 / 2
3,158
632
773
2,347
688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
6
2 / 1 / 0
3,498
700
1,957
2,061
570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AthenaGilgameshMorgan Le FayTsukuyomiSet

VS

Bans
TiamatOdinIzanamiArtemisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
4
1 / 0 / 0
3,353
671
365
1,022
509
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

1
0 / 0 / 0
909
182
0
0
0
5
0 / 0 / 0
3,172
634
162
592
99
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
1 / 2 / 0
3,057
611
1,681
2,985
636
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
luisprobaza
Cerberus
4
0 / 1 / 0
2,903
581
1,001
2,898
1,070
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
3
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
0
0
1
L
0
0
0
0
W
King Arthur
Hoodman4
King Arthur
0
2
0
0
L
0
0
0
0
W
Serqet
JGoddard
Serqet
0
0
0
0
L
1
2
0
0.5
W
Vulcan
Narumy
Vulcan
1
0
0
1
W
0
0
2
1
W
Olorun
2
1
0
2
L
Cerberus
luisprobaza
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,717
Damage
3,209
10,376
Taken
7,497
2,863
Mitigated
2,314
2,463
Healing
3,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
365
145
0
494
1,022
509
0
0
1,022
7,127
0
L
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Hoodman4
King Arthur
98
37
0
0
2,690
848
66
365
2,325
0
7,556
L
162
0
0
448
592
99
0
0
592
10,319
0
W
Serqet
JGoddard
Serqet
266
0
0
328
2,460
530
0
0
2,460
0
13,670
L
1,681
885
75
1,273
2,985
636
0
1,528
1,457
0
7,195
W
Vulcan
Narumy
Vulcan
623
102
0
158
818
227
0
162
656
21,183
0
W
773
165
0
1,114
2,347
688
0
361
1,986
3,564
0
W
Olorun
1,957
948
240
623
2,061
570
0
640
1,421
12,523
2,548
L
Cerberus
luisprobaza
Cerberus
1,001
0
15
1,041
2,898
1,070
0
1,519
1,379
7,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,816
Gold Earned
13,394
134
Minions Killed
79
0
Camps Cleared
0
478,452
Distance Traveled
319,142
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,353
671
17
3
0
58,034
2
L
Da Ji
909
182
0
0
0
0
0
W
King Arthur
3,067
613
14
3
0
96,189
1
L
Thoth
3,172
634
29
6
0
77,147
2
W
Serqet
3,181
636
33
7
0
106,934
2
L
Chiron
3,057
611
15
3
0
90,601
1
W
Vulcan
3,912
782
45
9
0
97,614
1
W
Geb
3,158
632
9
2
0
88,172
2
W
Olorun
3,498
700
33
7
0
89,543
1
L
Cerberus
2,903
581
18
4
0
93,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role