Player Matchup

Bellona
Bellona
Callioper
Bellona
Level 6
God Stats
9W - 4L
1,846 SR
Queue Stats
10W - 7L
1,510 Elo+
Party 1
Chang'e
Chang'e
JAyVa703
Chang'e
Level 29
God Stats
17W - 13L
1,661 SR
Queue Stats
70W - 71L
1,616 Elo+
Party 1
Artemis
Artemis
Thraqu
Artemis
Level 17
God Stats
8W - 4L
1,572 SR
Queue Stats
24W - 21L
1,349 Elo+
Solo
Pele
Pele
mbnavds
Pele
Level 28
God Stats
23W - 15L
1,530 SR
Queue Stats
34W - 33L
1,488 Elo+
Party 1
Artio
Artio
powerfulord
Artio
Level 68
God Stats
3W - 2L
1,718 SR
Queue Stats
494W - 496L
1,513 Elo+
Party 1
Team Averages
Level 30
1,665 SR
1,495 Elo+

VS

Team Averages
Level 23
1,443 SR
1,371 Elo+
Hera
Hera
DYLTHESKILL
Hera
Level 57
God Stats
7W - 5L
1,432 SR
Queue Stats
279W - 301L
1,459 Elo+
Party 2
Fenrir
Fenrir
Dextrolobito
Fenrir
Level 29
God Stats
56W - 53L
1,506 SR
Queue Stats
77W - 85L
1,408 Elo+
Party 3
Sun Wukong
Sun Wukong
NexuZ03
Sun Wukong
Level 18
God Stats
7W - 12L
1,383 SR
Queue Stats
17W - 29L
1,297 Elo+
Party 3
Ymir
Ymir
SaltyMalty37
Ymir
Level 8
God Stats
27W - 24L
1,394 SR
Queue Stats
41W - 44L
1,356 Elo+
Party 2
Achilles
Achilles
YouLagTho
Achilles
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Callioper
Bellona
15
1 / 5 / 4
9,671
537
9,757
12,870
11,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
JAyVa703
Chang'e
15
7 / 2 / 5
9,782
543
10,495
13,473
6,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Thraqu
Artemis
16
8 / 3 / 3
10,153
564
8,527
10,174
4,033
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
mbnavds
Pele
17
6 / 0 / 5
10,661
592
9,729
11,560
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 2 / 14
10,304
572
8,774
18,647
22,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 2
7,735
430
12,158
11,445
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
7 / 3 / 3
10,149
564
7,474
12,675
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
NexuZ03
Sun Wukong
14
2 / 2 / 3
8,447
469
6,679
14,252
8,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 6 / 1
7,027
390
4,362
15,340
11,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
YouLagTho
Achilles
12
2 / 6 / 1
7,206
400
4,874
12,417
14,852
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
26
Kills
12
12
Deaths
26
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
Callioper
Bellona
1
5
4
0.6
L
1
9
2
0.22
L
Fenrir
7
3
3
2.83
W
Chang'e
JAyVa703
Chang'e
7
2
5
4.75
L
Sun Wukong
NexuZ03
Sun Wukong
2
2
3
1.75
L
0
6
1
0.08
W
Artemis
Thraqu
Artemis
8
3
3
3.17
L
Achilles
YouLagTho
Achilles
2
6
1
0.42
W
Pele
mbnavds
Pele
6
0
5
8.5
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,282
Damage
35,547
66,724
Taken
66,129
49,376
Mitigated
42,756
27,872
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Callioper
Bellona
9,757
2,991
0
2,791
12,870
11,410
1,310
1,125
11,745
0
64,989
L
12,158
3,788
62
1,564
11,445
3,404
460
3,571
7,857
56,047
0
L
Fenrir
7,474
1,358
0
2,753
12,675
5,025
0
3,456
9,219
0
50,408
W
Chang'e
JAyVa703
Chang'e
10,495
1,334
2,533
7,364
13,473
6,642
2,917
2,343
11,130
57,580
0
L
Sun Wukong
NexuZ03
Sun Wukong
6,679
1,041
0
3,646
14,252
8,080
338
2,264
11,816
0
35,775
L
4,362
980
0
820
15,340
11,395
325
3,783
11,355
15,531
0
W
Artemis
Thraqu
Artemis
8,527
5,905
0
1,060
10,174
4,033
992
4,558
5,590
0
58,945
L
Achilles
YouLagTho
Achilles
4,874
1,038
0
332
12,417
14,852
0
5,690
6,613
508
20,920
W
Pele
mbnavds
Pele
9,729
2,966
0
5,693
11,560
4,953
2,405
2,812
8,748
0
82,259
W
8,774
1,489
1,972
6,459
18,647
22,338
925
5,876
12,483
37,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,571
Gold Earned
40,564
549
Minions Killed
276
0
Camps Cleared
0
1,697,457
Distance Traveled
1,507,037
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,671
537
133
7
0
357,071
0
L
Hera
7,735
430
84
5
0
269,698
1
L
Fenrir
10,149
564
75
4
0
346,777
2
W
Chang'e
9,782
543
92
5
0
311,794
0
L
Sun Wukong
8,447
469
73
4
0
298,926
0
L
Ymir
7,027
390
19
1
0
289,229
0
W
Artemis
10,153
564
120
7
0
300,373
3
L
Achilles
7,206
400
25
1
0
302,407
0
W
Pele
10,661
592
159
9
0
383,806
0
W
Artio
10,304
572
45
3
0
344,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role