Player Matchup

Ganesha
Ganesha
Epocholips1972
Ganesha
Level 86
God Stats
15W - 17L
1,508 SR
Queue Stats
102W - 118L
1,398 Elo+
Solo
Merlin
Merlin
ItStrickland
Merlin
Level 17
God Stats
0W - 2L
1,227 SR
Queue Stats
37W - 43L
1,437 Elo+
Solo
Neith
Neith
Judgedpally
Neith
Level 27
God Stats
2W - 4L
1,355 SR
Queue Stats
66W - 68L
1,425 Elo+
Solo
Team Averages
Level 43
1,363 SR
1,420 Elo+

VS

Team Averages
Level 61
1,509 SR
1,527 Elo+
Geb
Geb
CaptainBazooper
Geb
Level 69
God Stats
1W - 0L
1,607 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Hades
Hades
PEPETHEHUMAN
Hades
Level 86
God Stats
23W - 28L
1,387 SR
Queue Stats
452W - 489L
1,387 Elo+
Solo
Danzaburou
Danzaburou
Reolio
Danzaburou
Level 29
God Stats
1W - 0L
1,535 SR
Queue Stats
3W - 1L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
7,024
585
4,234
11,994
10,294
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
9
0 / 6 / 1
6,647
554
3,181
8,233
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 1
6,764
564
6,132
8,495
2,814
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 13
8,415
701
4,161
8,817
8,277
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
7 / 0 / 8
9,342
779
9,651
8,404
5,100
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Reolio
Danzaburou
13
6 / 0 / 8
9,421
785
12,660
6,954
2,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
15
15
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
L
1
4
0
0.25
L
Merlin
0
6
1
0.08
L
0
5
1
0.1
W
7
0
8
11
W
Danzaburou
Reolio
Danzaburou
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,547
Damage
26,472
28,722
Taken
24,175
15,930
Mitigated
15,661
4,987
Healing
7,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,161
196
0
636
8,817
8,277
135
2,214
6,340
12,056
0
L
4,234
98
287
1,333
11,994
10,294
0
5,965
6,029
16,583
0
L
Merlin
3,181
145
0
1,096
8,233
2,822
0
3,205
5,028
16,933
0
L
6,132
2,805
717
1,554
8,495
2,814
0
4,914
3,581
0
18,051
W
9,651
498
341
3,271
8,404
5,100
1,077
2,504
5,875
28,631
0
W
Danzaburou
Reolio
Danzaburou
12,660
5,663
0
3,229
6,954
2,284
1,471
2,764
3,934
0
49,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,435
Gold Earned
27,178
105
Minions Killed
128
2
Camps Cleared
8
545,904
Distance Traveled
640,711
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,415
701
13
1
1
208,929
0
L
Ganesha
7,024
585
4
0
0
205,923
5
L
Merlin
6,647
554
50
4
1
155,021
1
L
Neith
6,764
564
51
4
1
184,960
5
W
Hades
9,342
779
46
4
4
226,780
1
W
Danzaburou
9,421
785
69
6
3
205,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role