Player Matchup

Nemesis
Nemesis
AidanmainYT
Nemesis
Level 5
God Stats
1W - 1L
1,086 SR
Queue Stats
1W - 2L
1,044 Elo+
Party 2
Ne Zha
Ne Zha
Daxter9718
Ne Zha
Level 12
God Stats
5W - 4L
1,541 SR
Queue Stats
71W - 63L
1,456 Elo+
Party 1
Anubis
Anubis
KLOWNWITAHATCHET
Anubis
Level 24
God Stats
1W - 2L
948 SR
Queue Stats
1W - 2L
1,044 Elo+
Party 2
Nu Wa
Nu Wa
LtThunderkak
Nu Wa
Level 27
God Stats
12W - 11L
1,347 SR
Queue Stats
159W - 148L
1,511 Elo+
Solo
Cthulhu
Cthulhu
jet_stream_98
Cthulhu
Level 60
God Stats
5W - 7L
1,439 SR
Queue Stats
103W - 104L
1,430 Elo+
Party 1
Team Averages
Level 26
1,272 SR
1,297 Elo+

VS

Team Averages
Level 31
1,482 SR
1,317 Elo+
Fenrir
Fenrir
Ahsel
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 27L
1,503 Elo+
Solo
Hel
Hel
Dash_2011smash
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,069 Elo+
Solo
Charybdis
Charybdis
Jaylieeee
Charybdis
Level 29
God Stats
14W - 18L
1,441 SR
Queue Stats
204W - 253L
1,355 Elo+
Solo
Aphrodite
Aphrodite
Penguinsidious
Aphrodite
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,269 Elo+
Party 3
Scylla
Scylla
RFX-BlackOut37
Scylla
Level 89
God Stats
1W - 2L
1,470 SR
Queue Stats
29W - 39L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AidanmainYT
Nemesis
20
12 / 6 / 13
14,256
1,018
24,727
23,666
17,844
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ne Zha
Daxter9718
Ne Zha
20
9 / 3 / 16
13,190
942
18,509
16,392
7,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 7 / 15
13,264
947
7,728
14,963
8,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
12 / 3 / 15
15,080
1,077
30,331
12,618
6,517
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
20
7 / 1 / 29
15,455
1,104
28,432
20,018
35,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

133

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ahsel
Fenrir
20
6 / 7 / 7
14,276
1,020
16,881
28,134
15,519
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
2 / 9 / 11
12,624
902
8,471
22,060
9,919
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Jaylieeee
Charybdis
20
3 / 7 / 11
13,373
955
17,664
23,391
7,796
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Penguinsidious
Aphrodite
20
1 / 16 / 10
12,551
897
10,190
29,356
18,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 4 / 7
14,122
1,009
20,393
15,258
5,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
66
42
Kills
20
20
Deaths
43
88
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ahsel
Fenrir
6
7
7
1.36
W
Nemesis
AidanmainYT
Nemesis
12
6
13
3.08
L
2
9
11
0.83
W
Ne Zha
Daxter9718
Ne Zha
9
3
16
5.67
L
Charybdis
Jaylieeee
Charybdis
3
7
11
1.21
W
2
7
15
1.36
W
12
3
15
6.5
L
Aphrodite
Penguinsidious
Aphrodite
1
16
10
0.38
L
8
4
7
2.88
W
Cthulhu
7
1
29
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,727
Damage
73,599
87,657
Taken
118,199
75,506
Mitigated
57,076
15,499
Healing
18,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ahsel
Fenrir
16,881
5,044
0
1,524
28,134
15,519
0
16,172
11,962
0
41,068
W
Nemesis
AidanmainYT
Nemesis
24,727
14,912
629
2,792
23,666
17,844
0
8,247
13,389
0
35,307
L
8,471
2,771
5,270
5,330
22,060
9,919
0
12,057
10,003
25,258
0
W
Ne Zha
Daxter9718
Ne Zha
18,509
8,950
0
2,407
16,392
7,266
0
8,129
8,263
0
29,994
L
Charybdis
Jaylieeee
Charybdis
17,664
10,473
0
0
23,391
7,796
0
15,598
7,793
0
48,493
W
7,728
215
435
2,494
14,963
8,595
0
7,653
7,241
43,514
0
W
30,331
8,811
1,188
1,407
12,618
6,517
0
4,232
8,386
53,231
0
L
Aphrodite
Penguinsidious
Aphrodite
10,190
2,078
1,015
5,194
29,356
18,425
0
13,624
15,732
26,059
0
L
20,393
1,482
0
72
15,258
5,417
0
9,040
6,218
54,546
0
W
Cthulhu
28,432
1,679
1,174
2,973
20,018
35,284
0
10,724
9,294
51,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,245
Gold Earned
66,946
248
Minions Killed
239
3
Camps Cleared
7
1,188,338
Distance Traveled
1,233,563
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,276
1,020
34
2
5
293,876
0
W
Nemesis
14,256
1,018
21
2
0
238,868
2
L
Hel
12,624
902
27
2
0
226,841
1
W
Ne Zha
13,190
942
18
1
0
247,558
0
L
Charybdis
13,373
955
52
4
1
243,373
1
W
Anubis
13,264
947
92
7
0
202,071
0
W
Nu Wa
15,080
1,077
58
4
0
220,794
1
L
Aphrodite
12,551
897
28
2
0
229,826
0
L
Scylla
14,122
1,009
98
7
1
239,647
0
W
Cthulhu
15,455
1,104
59
4
3
279,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role