Player Matchup

Hachiman
Hachiman
LootWay
Hachiman
Level 62
God Stats
1W - 5L
1,471 SR
Queue Stats
441W - 675L
1,294 Elo+
Solo
Kumbhakarna
Kumbhakarna
happydog01
Kumbhakarna
Level 49
God Stats
24W - 32L
1,478 SR
Queue Stats
368W - 373L
1,502 Elo+
Solo
Vulcan
Vulcan
xEpicArchAnge1x
Vulcan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
978 Elo+
Solo
Team Averages
Level 66
1,483 SR
1,258 Elo+

VS

Team Averages
Level 71
1,441 SR
1,388 Elo+
Kukulkan
Kukulkan
GlVlO_Capricorn
Kukulkan
Level 35
God Stats
1W - 0L
1,227 SR
Queue Stats
3W - 2L
1,301 Elo+
Solo
Merlin
Merlin
XI__Deadpool_XI
Merlin
Level 139
God Stats
114W - 116L
1,513 SR
Queue Stats
490W - 563L
1,362 Elo+
Solo
Tyr
Tyr
xRedRitex
Tyr
Level 38
God Stats
2W - 2L
1,585 SR
Queue Stats
74W - 82L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LootWay
Hachiman
10
0 / 10 / 1
8,005
534
3,924
15,823
5,308
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kumbhakarna
happydog01
Kumbhakarna
12
2 / 0 / 2
9,777
652
3,974
14,060
13,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 7 / 1
9,002
600
6,353
11,014
4,138
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
2 / 3 / 10
10,113
674
8,566
11,079
4,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
12 / 1 / 3
11,269
751
16,860
6,501
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 0 / 8
9,907
660
7,886
8,681
5,615
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
17
17
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
2
3
10
2.33
L
Hachiman
LootWay
Hachiman
0
10
1
0.05
W
12
1
3
13.5
L
Kumbhakarna
happydog01
Kumbhakarna
2
0
2
3
L
2
7
1
0.36
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,251
Damage
33,312
40,897
Taken
26,261
23,025
Mitigated
12,036
6,491
Healing
7,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
8,566
491
0
5,454
11,079
4,060
500
5,325
5,754
33,775
0
L
Hachiman
LootWay
Hachiman
3,924
3,299
8
2,220
15,823
5,308
0
10,491
4,818
0
19,280
W
16,860
345
0
380
6,501
2,361
1,152
2,625
3,876
37,827
0
L
Kumbhakarna
happydog01
Kumbhakarna
3,974
179
252
3,176
14,060
13,579
0
5,293
8,393
14,438
0
L
6,353
1,972
250
585
11,014
4,138
0
8,608
2,068
31,917
0
W
7,886
668
90
1,824
8,681
5,615
597
3,152
5,529
0
23,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,784
Gold Earned
31,289
113
Minions Killed
149
3
Camps Cleared
7
670,696
Distance Traveled
798,829
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,113
674
53
4
5
219,713
6
L
Hachiman
8,005
534
38
3
0
174,975
0
W
Merlin
11,269
751
50
3
1
274,223
1
L
Kumbhakarna
9,777
652
20
1
2
255,573
1
L
Vulcan
9,002
600
55
4
1
240,148
2
W
Tyr
9,907
660
46
3
1
304,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role