Player Matchup

Fenrir
Fenrir
Cotto0311
Fenrir
Level 129
God Stats
3W - 4L
1,715 SR
Queue Stats
230W - 138L
1,731 Elo+
Party 2
He Bo
He Bo
Knaoss
He Bo
Level 160
God Stats
13W - 12L
1,492 SR
Queue Stats
790W - 368L
1,817 Elo+
Party 2
Yemoja
Yemoja
ZomBiChlpz
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,667 Elo+
Solo
Team Averages
Level 111
1,569 SR
1,739 Elo+

VS

Team Averages
Level 155
1,682 SR
1,727 Elo+
Danzaburou
Danzaburou
SNPRFROST
Danzaburou
Level 155
God Stats
7W - 2L
1,637 SR
Queue Stats
152W - 102L
1,735 Elo+
Party 1
Baron Samedi
Baron Samedi
Tainted Mocha
Baron Samedi
Level 159
God Stats
27W - 11L
1,703 SR
Queue Stats
193W - 110L
1,761 Elo+
Party 1
Sun Wukong
Sun Wukong
XEien No RaionX
Sun Wukong
Level 152
God Stats
31W - 15L
1,705 SR
Queue Stats
81W - 47L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cotto0311
Fenrir
17
8 / 5 / 10
14,155
643
20,382
27,275
50,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
Knaoss
He Bo
17
9 / 10 / 10
14,677
667
26,576
20,755
8,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
ZomBiChlpz
Yemoja
17
2 / 3 / 16
13,097
595
13,173
28,736
40,020
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SNPRFROST
Danzaburou
15
6 / 11 / 4
14,916
678
20,731
29,316
11,755
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
Tainted Mocha
Baron Samedi
17
4 / 5 / 11
14,471
658
24,381
18,842
13,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
XEien No RaionX
Sun Wukong
19
8 / 3 / 8
15,167
689
20,706
27,777
37,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
41
19
Kills
18
18
Deaths
19
36
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cotto0311
Fenrir
8
5
10
2.6
L
He Bo
Knaoss
He Bo
9
10
10
1.4
W
Danzaburou
SNPRFROST
Danzaburou
6
11
4
0.73
W
Baron Samedi
Tainted Mocha
Baron Samedi
4
5
11
1.9
W
Sun Wukong
XEien No RaionX
Sun Wukong
8
3
8
4
L
Yemoja
ZomBiChlpz
Yemoja
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,131
Damage
65,818
76,766
Taken
75,935
98,824
Mitigated
62,442
10,203
Healing
29,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cotto0311
Fenrir
20,382
2,422
0
1,454
27,275
50,688
0
9,512
17,149
10,252
31,755
L
He Bo
Knaoss
He Bo
26,576
1,036
248
2,237
20,755
8,116
864
2,614
17,981
59,624
0
W
Danzaburou
SNPRFROST
Danzaburou
20,731
11,410
0
7,191
29,316
11,755
1,968
19,816
8,552
0
62,794
W
Baron Samedi
Tainted Mocha
Baron Samedi
24,381
1,770
7,807
8,400
18,842
13,444
819
8,958
9,217
64,115
0
W
Sun Wukong
XEien No RaionX
Sun Wukong
20,706
4,950
0
6,170
27,777
37,243
621
14,770
11,648
0
56,585
L
Yemoja
ZomBiChlpz
Yemoja
13,173
2,834
2,393
3,871
28,736
40,020
480
11,204
16,764
44,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,929
Gold Earned
44,554
190
Minions Killed
235
5
Camps Cleared
10
1,118,471
Distance Traveled
1,062,735
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,155
643
48
2
1
425,629
2
L
He Bo
14,677
667
90
4
3
337,750
1
W
Danzaburou
14,916
678
82
4
7
307,646
2
W
Baron Samedi
14,471
658
103
5
2
359,044
2
W
Sun Wukong
15,167
689
50
2
1
396,045
4
L
Yemoja
13,097
595
52
2
1
355,092
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role