Player Matchup

Sol
Sol
Diamond III
BerserkersDemise
Sol
Diamond III
Level 159
God Stats
6W - 3L
1,685 SR
Queue Stats
546W - 434L
2,122 MMR
Party 1
Guan Yu
Guan Yu
Diamond I
Kobamaine
Guan Yu
Diamond I
Level 129
God Stats
15W - 6L
1,770 SR
Queue Stats
62W - 19L
2,523 MMR
Party 1
Cthulhu
Cthulhu
Masters
SusanosQuirk
Cthulhu
Masters
Level 55
God Stats
5W - 1L
1,932 SR
Queue Stats
38W - 22L
3,007 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 114
1,796 SR
2,550 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,653 SR
2,036 MMR
Thoth
Thoth
Masters
 
Thoth
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond IV
alex14937
Ganesha
Diamond IV
Level 148
God Stats
36W - 38L
1,542 SR
Queue Stats
435W - 483L
2,188 MMR
Solo
Fenrir
Fenrir
Diamond I
x-Sebastiian-x
Fenrir
Diamond I
Level 158
God Stats
23W - 12L
1,916 SR
Queue Stats
145W - 97L
2,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
7,592
759
15,780
7,290
2,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Kobamaine
Guan Yu
12
3 / 1 / 3
7,297
730
8,027
11,552
7,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
SusanosQuirk
Cthulhu
8
0 / 0 / 4
6,227
623
1,752
1,976
942
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
TiamatPersephoneMorgan Le FayGilgameshOdin

VS

Bans
AthenaOsirisCabrakanAchillesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 1 / 0
6,159
616
5,699
4,303
1,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
alex14937
Ganesha
9
0 / 3 / 1
6,557
656
3,778
12,087
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 3 / 0
6,132
613
3,876
12,606
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
7
Kills
1
1
Deaths
7
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
1
0
0
W
4
0
3
5.5
W
Guan Yu
Kobamaine
Guan Yu
3
1
3
4.5
W
Cthulhu
SusanosQuirk
Cthulhu
0
0
4
2
L
Ganesha
alex14937
Ganesha
0
3
1
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,559
Damage
13,353
20,818
Taken
28,996
10,382
Mitigated
17,397
11,722
Healing
9,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,699
234
0
1,904
4,303
1,544
0
2,092
2,046
35,238
0
W
15,780
5,607
0
4,500
7,290
2,401
1,891
3,196
3,557
38,296
4,486
W
Guan Yu
Kobamaine
Guan Yu
8,027
2,152
1,076
5,001
11,552
7,039
99
4,317
6,570
0
21,470
W
Cthulhu
SusanosQuirk
Cthulhu
1,752
289
244
901
1,976
942
0
1,337
365
8,306
0
L
Ganesha
alex14937
Ganesha
3,778
567
0
3,594
12,087
9,966
0
7,281
4,341
9,982
0
L
3,876
1,791
0
4,181
12,606
5,887
0
7,027
5,329
0
10,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,116
Gold Earned
18,848
112
Minions Killed
109
6
Camps Cleared
3
476,088
Distance Traveled
547,174
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,159
616
88
9
0
182,700
2
W
Sol
7,592
759
61
6
3
182,309
4
W
Guan Yu
7,297
730
39
4
3
200,520
2
W
Cthulhu
6,227
623
12
1
0
93,259
4
L
Ganesha
6,557
656
0
0
0
178,538
4
L
Fenrir
6,132
613
21
2
3
185,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role