Player Matchup

Sol
Sol
Banthiel
Sol
Level 16
God Stats
16W - 25L
1,385 SR
Queue Stats
21W - 28L
1,362 Elo+
Solo
Bellona
Bellona
HeartlockGaming
Bellona
Level 29
God Stats
2W - 0L
1,676 SR
Queue Stats
24W - 19L
1,515 Elo+
Solo
Kali
Kali
Marilyn nk
Kali
Level 23
God Stats
27W - 14L
1,566 SR
Queue Stats
29W - 20L
1,413 Elo+
Solo
Neith
Neith
SweetLeaf-325
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Ymir
Ymir
XxClownProXx
Ymir
Level 23
God Stats
2W - 5L
1,060 SR
Queue Stats
169W - 164L
1,408 Elo+
Solo
Team Averages
Level 21
1,437 SR
1,440 Elo+

VS

Team Averages
Level 18
1,536 SR
1,384 Elo+
Chang'e
Chang'e
FeatSun52
Chang'e
Level 27
God Stats
2W - 2L
1,625 SR
Queue Stats
72W - 70L
1,344 Elo+
Party 1
Cernunnos
Cernunnos
Gerteger1124
Cernunnos
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 153L
1,445 Elo+
Solo
Neith
Neith
MiskoKO2021
Neith
Level 5
God Stats
21W - 23L
1,548 SR
Queue Stats
22W - 24L
1,476 Elo+
Solo
Cthulhu
Cthulhu
SM_samurai_777
Cthulhu
Level 18
God Stats
8W - 4L
1,509 SR
Queue Stats
39W - 44L
1,383 Elo+
Solo
Pele
Pele
nova vibez6456
Pele
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 14L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 1
11,325
566
7,603
7,723
5,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
3 / 0 / 4
11,358
568
9,032
16,727
13,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
12 / 4 / 5
12,458
623
13,539
16,894
6,237
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 5
9,672
484
9,041
9,033
3,112
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
7 / 2 / 9
11,301
565
10,464
18,579
18,075
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FeatSun52
Chang'e
14
3 / 9 / 1
8,489
424
12,724
15,497
5,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Gerteger1124
Cernunnos
14
3 / 7 / 1
8,787
439
10,267
18,344
6,534
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 7 / 2
7,398
370
3,079
9,896
2,857
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 0
9,371
469
12,014
14,904
8,420
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
0 / 6 / 0
6,367
318
892
10,493
2,685
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
30
Kills
8
9
Deaths
31
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
L
Chang'e
FeatSun52
Chang'e
3
9
1
0.39
L
Cernunnos
Gerteger1124
Cernunnos
3
7
1
0.5
W
3
0
4
5
W
12
4
5
3.63
L
0
7
2
0.14
L
2
2
0
1
W
3
2
5
2.75
W
7
2
9
5.75
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,679
Damage
38,976
68,956
Taken
69,134
46,863
Mitigated
26,141
24,164
Healing
13,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,603
1,713
0
3,559
7,723
5,769
5,864
284
7,439
73,785
6,916
L
Chang'e
FeatSun52
Chang'e
12,724
567
456
3,628
15,497
5,645
563
5,364
10,133
41,164
0
L
Cernunnos
Gerteger1124
Cernunnos
10,267
4,298
0
4,922
18,344
6,534
264
5,692
12,652
0
60,448
W
9,032
3,100
0
7,174
16,727
13,670
2,548
6,735
9,908
2,910
74,313
W
13,539
11,561
0
10,061
16,894
6,237
1,249
4,964
11,744
0
71,446
L
3,079
576
0
979
9,896
2,857
180
4,412
5,484
0
30,289
L
12,014
1,552
302
2,428
14,904
8,420
0
1,554
13,350
58,685
0
W
9,041
3,143
0
2,823
9,033
3,112
997
2,025
6,903
0
41,980
W
10,464
2,358
0
547
18,579
18,075
414
9,755
8,224
62,510
0
L
892
345
0
805
10,493
2,685
0
1,203
9,290
0
26,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,114
Gold Earned
40,412
555
Minions Killed
386
0
Camps Cleared
0
1,914,827
Distance Traveled
1,543,555
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,325
566
135
7
0
400,435
0
L
Chang'e
8,489
424
73
4
0
301,568
2
L
Cernunnos
8,787
439
97
5
0
341,593
1
W
Bellona
11,358
568
159
8
0
400,341
4
W
Kali
12,458
623
97
5
0
411,065
2
L
Neith
7,398
370
60
3
0
299,451
0
L
Cthulhu
9,371
469
121
6
0
392,577
5
W
Neith
9,672
484
73
4
0
333,449
4
W
Ymir
11,301
565
91
5
0
369,537
0
L
Pele
6,367
318
35
2
0
208,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role