Player Matchup

Sol
Sol
Diamond III
BerserkersDemise
Sol
Diamond III
Level 159
God Stats
6W - 3L
1,670 SR
Queue Stats
546W - 434L
2,082 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond II
Kobamaine
Gilgamesh
Diamond II
Level 129
God Stats
6W - 0L
2,017 SR
Queue Stats
62W - 19L
2,483 MMR
Party 2
Ne Zha
Ne Zha
Masters
SusanosQuirk
Ne Zha
Masters
Level 55
God Stats
2W - 1L
1,783 SR
Queue Stats
38W - 22L
2,967 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 114
1,823 SR
2,511 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,551 SR
2,161 MMR
Ah Muzen Cab
Ah Muzen Cab
Masters
 
Ah Muzen Cab
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Diamond V
AntRedMan
Xing Tian
Diamond V
Level 105
God Stats
2W - 4L
1,549 SR
Queue Stats
62W - 62L
2,266 MMR
Solo
Merlin
Merlin
Masters
Bocas Finest
Merlin
Masters
Level 159
God Stats
46W - 52L
1,604 SR
Queue Stats
1,099W - 635L
2,717 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 2
10,299
687
14,064
9,462
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Kobamaine
Gilgamesh
13
0 / 1 / 6
9,220
615
7,934
16,101
11,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
14
2 / 0 / 4
10,660
711
11,295
16,418
12,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TiamatOdinMorgan Le FayThothPersephone

VS

Bans
FenrirCabrakanSobekAthenaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 0 / 1
8,404
560
10,236
11,723
6,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xing Tian
AntRedMan
Xing Tian
12
1 / 4 / 0
8,457
564
8,610
17,929
17,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
11
0 / 2 / 0
8,204
547
9,000
8,115
3,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
6
Kills
1
1
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
1
0.5
L
Xing Tian
AntRedMan
Xing Tian
1
4
0
0.25
W
4
0
2
5
L
Merlin
0
2
0
0
W
Gilgamesh
Kobamaine
Gilgamesh
0
1
6
3
W
Ne Zha
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,293
Damage
27,846
41,981
Taken
37,767
28,039
Mitigated
27,439
20,975
Healing
11,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
10,236
2,837
0
6,062
11,723
6,431
0
3,967
7,344
0
33,229
L
Xing Tian
AntRedMan
Xing Tian
8,610
938
0
3,571
17,929
17,632
0
6,907
10,023
18,420
0
W
14,064
3,375
0
5,909
9,462
3,414
1,983
3,926
5,322
58,840
0
L
Merlin
9,000
537
0
1,762
8,115
3,376
0
2,834
4,765
43,557
0
W
Gilgamesh
Kobamaine
Gilgamesh
7,934
1,308
0
4,722
16,101
11,911
759
6,671
7,884
0
25,413
W
Ne Zha
11,295
2,393
0
10,344
16,418
12,714
737
7,141
7,896
0
40,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,179
Gold Earned
25,065
222
Minions Killed
169
8
Camps Cleared
6
939,305
Distance Traveled
885,332
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,404
560
64
4
3
331,306
2
L
Xing Tian
8,457
564
19
1
2
289,936
4
W
Sol
10,299
687
108
7
4
294,344
6
L
Merlin
8,204
547
86
6
1
264,090
6
W
Gilgamesh
9,220
615
53
4
4
328,336
2
W
Ne Zha
10,660
711
61
4
0
316,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role