Player Matchup

Bastet
Bastet
 
Bastet
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
RedFoxKid
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 45L
1,229 Elo+
Solo
Anubis
Anubis
SevNaSty_7
Anubis
Level 67
God Stats
8W - 6L
1,480 SR
Queue Stats
306W - 341L
1,352 Elo+
Solo
Nu Wa
Nu Wa
WeSmackUglyPPL
Nu Wa
Level 126
God Stats
8W - 2L
1,296 SR
Queue Stats
418W - 422L
1,358 Elo+
Solo
Anhur
Anhur
nubzi11a
Anhur
Level 116
God Stats
5W - 1L
1,723 SR
Queue Stats
254W - 270L
1,222 Elo+
Solo
Team Averages
Level 85
1,500 SR
1,332 Elo+

VS

Team Averages
Level 70
1,501 SR
1,370 Elo+
Skadi
Skadi
EganJace
Skadi
Level 59
God Stats
3W - 5L
1,396 SR
Queue Stats
311W - 325L
1,355 Elo+
Solo
Tyr
Tyr
MX440
Tyr
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
279W - 326L
1,368 Elo+
Solo
Thoth
Thoth
Ob3s3WanCanoli
Thoth
Level 43
God Stats
3W - 2L
1,481 SR
Queue Stats
61W - 57L
1,334 Elo+
Solo
Artemis
Artemis
S11itzNgiggles
Artemis
Level 115
God Stats
6W - 8L
1,626 SR
Queue Stats
857W - 861L
1,353 Elo+
Solo
He Bo
He Bo
hi im cool1943
He Bo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 28L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
8 / 5 / 14
10,923
910
8,474
9,908
3,720
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
RedFoxKid
Merlin
18
1 / 4 / 17
10,194
850
7,234
7,586
2,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
SevNaSty_7
Anubis
19
5 / 3 / 18
11,615
968
14,768
11,138
6,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 6 / 11
9,856
821
12,211
9,185
3,081
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anhur
nubzi11a
Anhur
19
19 / 6 / 7
12,190
1,016
16,870
13,833
6,178
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
EganJace
Skadi
15
2 / 7 / 10
9,002
750
10,672
14,332
4,312
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
MX440
Tyr
11
0 / 8 / 4
7,264
605
767
15,492
10,698
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

17
5 / 6 / 8
9,881
823
7,121
9,153
2,493
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 9 / 7
9,534
795
9,526
14,736
4,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
12 / 7 / 4
11,285
940
13,102
13,961
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
56
36
Kills
23
24
Deaths
37
67
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
5
14
3
L
Skadi
EganJace
Skadi
2
7
10
1
L
Tyr
MX440
Tyr
0
8
4
0.25
L
5
6
8
1.5
W
Merlin
RedFoxKid
Merlin
1
4
17
2.38
L
4
9
7
0.83
W
Anubis
SevNaSty_7
Anubis
5
3
18
4.67
W
3
6
11
1.42
L
12
7
4
2
W
Anhur
nubzi11a
Anhur
19
6
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,557
Damage
41,188
51,650
Taken
67,674
22,354
Mitigated
25,472
12,376
Healing
14,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,474
3,646
1,096
1,075
9,908
3,720
215
4,256
5,558
0
14,058
L
Skadi
EganJace
Skadi
10,672
3,970
1,109
2,807
14,332
4,312
523
7,450
6,882
0
27,902
L
Tyr
MX440
Tyr
767
114
113
1,538
15,492
10,698
193
5,384
10,108
0
1,143
L
7,121
664
773
1,048
9,153
2,493
165
5,776
3,377
18,782
0
W
Merlin
RedFoxKid
Merlin
7,234
139
692
544
7,586
2,856
1,276
1,982
5,550
22,868
0
L
9,526
3,078
323
2,128
14,736
4,031
571
7,191
7,545
0
20,385
W
Anubis
SevNaSty_7
Anubis
14,768
428
330
5,861
11,138
6,519
1,035
2,824
8,164
31,791
0
W
12,211
4,405
25
451
9,185
3,081
1,471
4,381
4,690
22,659
0
L
13,102
1,354
938
3,715
13,961
3,938
174
8,412
5,549
25,993
0
W
Anhur
nubzi11a
Anhur
16,870
8,339
256
2,046
13,833
6,178
392
6,110
7,465
0
29,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,778
Gold Earned
46,966
108
Minions Killed
115
0
Camps Cleared
0
1,011,241
Distance Traveled
927,589
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,923
910
5
0
0
246,205
0
L
Skadi
9,002
750
27
2
0
204,594
1
L
Tyr
7,264
605
0
0
0
139,958
0
L
Thoth
9,881
823
27
2
0
194,074
0
W
Merlin
10,194
850
36
3
0
199,460
1
L
Artemis
9,534
795
27
2
0
183,547
1
W
Anubis
11,615
968
35
3
0
206,363
0
W
Nu Wa
9,856
821
12
1
0
177,920
0
L
He Bo
11,285
940
34
3
0
205,416
0
W
Anhur
12,190
1,016
20
2
0
181,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role