Player Matchup

Arachne
Arachne
 
Arachne
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ANTHONYSEMPAI
Morgan Le Fay
Level 100
God Stats
17W - 9L
1,809 SR
Queue Stats
689W - 371L
1,693 Elo+
Party 1
Nike
Nike
Fn Carloss
Nike
Level 69
God Stats
2W - 0L
1,704 SR
Queue Stats
158W - 165L
1,429 Elo+
Party 2
Izanami
Izanami
Fn Exact
Izanami
Level 48
God Stats
12W - 8L
1,496 SR
Queue Stats
97W - 101L
1,415 Elo+
Party 2
Jormungandr
Jormungandr
Scepsinder
Jormungandr
Level 157
God Stats
2W - 1L
1,494 SR
Queue Stats
209W - 162L
1,688 Elo+
Party 1
Team Averages
Level 85
1,600 SR
1,545 Elo+

VS

Team Averages
Level 61
1,553 SR
1,469 Elo+
Heimdallr
Heimdallr
Big-Fat-Meanie56
Heimdallr
Level 42
God Stats
47W - 53L
1,511 SR
Queue Stats
152W - 161L
1,411 Elo+
Solo
Sylvanus
Sylvanus
Chon9o
Sylvanus
Level 81
God Stats
2W - 3L
1,785 SR
Queue Stats
167W - 165L
1,517 Elo+
Solo
Ares
Ares
MusicalyDeclind
Ares
Level 49
God Stats
1W - 3L
1,372 SR
Queue Stats
101W - 113L
1,394 Elo+
Solo
Hera
Hera
Prodduxx
Hera
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
236W - 197L
1,516 Elo+
Solo
Set
Set
xtinktjin
Set
Level 86
God Stats
4W - 3L
1,599 SR
Queue Stats
282W - 309L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
5 / 2 / 3
8,768
674
5,866
9,465
3,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
ANTHONYSEMPAI
Morgan Le Fay
17
8 / 0 / 4
10,037
772
9,376
9,550
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 0 / 6
6,852
527
3,147
8,182
7,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Fn Exact
Izanami
13
4 / 0 / 2
7,595
584
6,002
6,409
2,102
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Scepsinder
Jormungandr
15
8 / 0 / 2
8,918
686
7,035
6,827
4,838
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
8
0 / 4 / 1
5,814
447
2,674
6,608
2,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Chon9o
Sylvanus
11
1 / 7 / 0
6,844
526
6,448
12,935
5,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 1
5,420
417
4,407
8,162
3,689
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
9
0 / 9 / 0
5,544
426
3,606
8,592
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
6,326
487
2,282
7,423
3,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
26
Kills
2
2
Deaths
26
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
3
3.25
W
Morgan Le Fay
ANTHONYSEMPAI
Morgan Le Fay
8
0
4
10
L
Heimdallr
0
4
1
0.13
L
Sylvanus
Chon9o
Sylvanus
1
7
0
0.14
W
1
0
6
4
W
Izanami
Fn Exact
Izanami
4
0
2
5
L
0
3
1
0.17
L
Hera
0
9
0
0
W
Jormungandr
Scepsinder
Jormungandr
8
0
2
9
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,426
Damage
19,417
40,433
Taken
43,720
21,547
Mitigated
17,658
11,011
Healing
6,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,866
3,497
0
2,925
9,465
3,759
650
2,738
6,653
0
52,418
W
Morgan Le Fay
ANTHONYSEMPAI
Morgan Le Fay
9,376
480
0
4,457
9,550
3,595
371
3,437
5,925
75,432
0
L
Heimdallr
2,674
853
0
600
6,608
2,006
0
289
6,093
0
27,936
L
Sylvanus
Chon9o
Sylvanus
6,448
1,935
234
3,486
12,935
5,850
0
6,140
6,521
26,373
8,943
W
3,147
139
0
371
8,182
7,253
119
2,686
5,496
0
18,632
W
Izanami
Fn Exact
Izanami
6,002
5,095
0
1,889
6,409
2,102
1,659
2,109
4,300
0
59,132
L
4,407
248
0
806
8,162
3,689
0
847
7,241
15,290
0
L
Hera
3,606
956
0
0
8,592
2,877
0
6,877
1,715
26,593
0
W
Jormungandr
Scepsinder
Jormungandr
7,035
1,625
0
1,369
6,827
4,838
367
2,505
4,322
45,147
0
L
2,282
997
0
1,819
7,423
3,236
0
2,074
5,263
0
34,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
29,948
470
Minions Killed
263
0
Camps Cleared
0
1,355,805
Distance Traveled
1,084,587
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,768
674
98
8
0
254,613
0
W
Morgan Le Fay
10,037
772
142
11
0
277,076
3
L
Heimdallr
5,814
447
59
5
0
190,021
2
L
Sylvanus
6,844
526
71
5
0
175,724
1
W
Nike
6,852
527
25
2
0
299,521
3
W
Izanami
7,595
584
116
9
0
270,739
1
L
Ares
5,420
417
24
2
0
222,787
2
L
Hera
5,544
426
39
3
0
227,869
0
W
Jormungandr
8,918
686
89
7
0
253,856
3
L
Set
6,326
487
70
5
0
268,186
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role