Player Matchup

Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ArthurMain
Kukulkan
Level 28
God Stats
2W - 0L
1,634 SR
Queue Stats
76W - 12L
1,921 Elo+
Party 1
Ganesha
Ganesha
HoldzDoor
Ganesha
Level 129
God Stats
7W - 0L
1,566 SR
Queue Stats
145W - 69L
1,702 Elo+
Party 1
Ullr
Ullr
IAmTheStоrm
Ullr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 0L
2,044 Elo+
Party 1
Nox
Nox
alenkaenka
Nox
Level 152
God Stats
7W - 9L
1,691 SR
Queue Stats
335W - 257L
1,658 Elo+
Party 1
Team Averages
Level 119
1,578 SR
1,765 Elo+

VS

Team Averages
Level 81
1,501 SR
1,564 Elo+
Vamana
Vamana
 
Vamana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
FTSimout
Nox
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,487 Elo+
Solo
Danzaburou
Danzaburou
OgmCbaCKfIsCH
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,757 Elo+
Solo
Cthulhu
Cthulhu
SleepingMoon
Cthulhu
Level 80
God Stats
4W - 7L
1,505 SR
Queue Stats
421W - 407L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
3 / 1 / 7
6,197
1,033
6,554
4,401
1,999
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
ArthurMain
Kukulkan
13
6 / 0 / 5
7,072
1,179
8,241
2,500
1,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
HoldzDoor
Ganesha
10
0 / 1 / 7
6,018
1,003
2,808
5,727
5,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 0 / 11
6,076
1,013
9,773
9,055
5,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
4 / 1 / 5
6,393
1,066
5,238
2,824
1,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 5 / 2
5,583
931
4,060
10,625
8,418
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
 
Ravana
11
0 / 1 / 0
5,472
912
2,486
5,597
3,621
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 3 / 2
5,315
886
4,850
6,259
2,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
OgmCbaCKfIsCH
Danzaburou
6
0 / 1 / 0
4,725
788
597
1,901
510
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
SleepingMoon
Cthulhu
13
3 / 3 / 0
6,860
1,143
5,373
10,250
6,003
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
13
Kills
3
3
Deaths
13
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
1
7
6.5
L
Vamana
 
Vamana
0
5
2
0.2
L
Ravana
 
Ravana
0
1
0
0
W
Kukulkan
ArthurMain
Kukulkan
6
0
5
8.5
L
0
3
2
0.33
W
Ganesha
HoldzDoor
Ganesha
0
1
7
3.5
W
0
0
11
5.5
L
Danzaburou
OgmCbaCKfIsCH
Danzaburou
0
1
0
0
L
Cthulhu
SleepingMoon
Cthulhu
3
3
0
1
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,614
Damage
17,366
24,507
Taken
34,632
14,656
Mitigated
21,205
13,534
Healing
9,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,554
2,364
908
1,381
4,401
1,999
174
1,901
2,500
0
14,093
L
Vamana
 
Vamana
4,060
1,364
82
1,379
10,625
8,418
0
6,521
3,712
0
8,084
L
Ravana
 
Ravana
2,486
259
592
1,296
5,597
3,621
0
1,327
3,958
0
7,513
W
Kukulkan
ArthurMain
Kukulkan
8,241
823
459
969
2,500
1,185
328
1,499
1,001
22,246
0
L
4,850
258
862
1,255
6,259
2,653
0
2,703
3,339
8,239
0
W
Ganesha
HoldzDoor
Ganesha
2,808
170
949
2,102
5,727
5,212
0
2,088
3,639
7,147
0
W
9,773
2,027
784
4,929
9,055
5,034
0
3,402
5,653
0
10,523
L
Danzaburou
OgmCbaCKfIsCH
Danzaburou
597
288
57
272
1,901
510
0
738
994
0
1,036
L
Cthulhu
SleepingMoon
Cthulhu
5,373
317
607
2,716
10,250
6,003
0
4,998
4,878
16,811
0
W
5,238
568
251
802
2,824
1,226
385
1,333
1,491
7,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
27,955
71
Minions Killed
52
0
Camps Cleared
0
596,923
Distance Traveled
546,547
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,197
1,033
13
2
0
126,749
0
L
Vamana
5,583
931
14
2
0
109,524
3
L
Ravana
5,472
912
11
2
0
123,303
0
W
Kukulkan
7,072
1,179
38
6
0
128,676
0
L
Nox
5,315
886
9
2
0
129,394
0
W
Ganesha
6,018
1,003
1
0
0
110,604
0
W
Ullr
6,076
1,013
8
1
0
117,620
0
L
Danzaburou
4,725
788
2
0
0
56,066
0
L
Cthulhu
6,860
1,143
16
3
0
128,260
0
W
Nox
6,393
1,066
11
2
0
113,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role