Player Matchup

Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BUUDHAAA
Sylvanus
Level 117
God Stats
1W - 3L
1,484 SR
Queue Stats
370W - 382L
1,530 Elo+
Solo
Kukulkan
Kukulkan
Dainor
Kukulkan
Level 160
God Stats
22W - 14L
1,664 SR
Queue Stats
257W - 267L
1,561 Elo+
Solo
Neith
Neith
Fallujahrevenge
Neith
Level 123
God Stats
1W - 4L
1,309 SR
Queue Stats
28W - 35L
1,556 Elo+
Solo
Bellona
Bellona
RisingDragonsAge
Bellona
Level 127
God Stats
3W - 7L
1,439 SR
Queue Stats
163W - 152L
1,623 Elo+
Solo
Team Averages
Level 137
1,479 SR
1,554 Elo+

VS

Team Averages
Level 105
1,525 SR
1,541 Elo+
Medusa
Medusa
 
Medusa
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Brenswimstar
Achilles
Level 148
God Stats
4W - 6L
1,608 SR
Queue Stats
32W - 42L
1,604 Elo+
Party 1
Tiamat
Tiamat
Garou Sang
Tiamat
Level 152
God Stats
38W - 64L
1,393 SR
Queue Stats
725W - 734L
1,563 Elo+
Solo
Cthulhu
Cthulhu
RC_Mictlan
Cthulhu
Level 64
God Stats
61W - 68L
1,499 SR
Queue Stats
404W - 424L
1,448 Elo+
Solo
Zeus
Zeus
ThePotatoluv
Zeus
Level 127
God Stats
5W - 4L
1,624 SR
Queue Stats
84W - 101L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
3 / 0 / 2
7,567
1,081
3,569
4,303
1,985
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
BUUDHAAA
Sylvanus
12
0 / 0 / 0
6,147
878
182
1,387
634
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Dainor
Kukulkan
13
0 / 4 / 4
7,229
1,033
8,600
7,699
3,114
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 0 / 2
6,589
941
4,649
4,567
1,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 0 / 3
7,202
1,029
9,854
7,864
5,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

321

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 1 / 2
6,567
938
2,924
5,773
2,227
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Achilles
Brenswimstar
Achilles
12
2 / 1 / 1
6,815
974
4,367
6,575
6,336
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Garou Sang
Tiamat
13
1 / 2 / 2
7,346
1,049
4,993
5,631
3,611
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
RC_Mictlan
Cthulhu
12
0 / 0 / 2
6,545
935
3,755
6,416
6,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 1
6,965
995
6,638
5,733
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
6
Kills
4
4
Deaths
6
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
0
2
4
W
Medusa
 
Medusa
0
1
2
1
L
Sylvanus
BUUDHAAA
Sylvanus
0
0
0
0
W
Achilles
Brenswimstar
Achilles
2
1
1
2.5
L
Kukulkan
Dainor
Kukulkan
0
4
4
0.5
L
1
0
2
2
W
Tiamat
Garou Sang
Tiamat
1
2
2
1
W
Cthulhu
RC_Mictlan
Cthulhu
0
0
2
1
L
2
0
3
3.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,854
Damage
22,677
25,820
Taken
30,128
13,246
Mitigated
20,797
5,312
Healing
4,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,569
100
0
139
4,303
1,985
0
2,161
2,092
11,853
0
W
Medusa
 
Medusa
2,924
1,255
0
422
5,773
2,227
0
2,637
3,136
0
15,477
L
Sylvanus
BUUDHAAA
Sylvanus
182
74
96
150
1,387
634
0
798
545
3,065
0
W
Achilles
Brenswimstar
Achilles
4,367
1,517
278
525
6,575
6,336
0
1,534
5,041
0
5,885
L
Kukulkan
Dainor
Kukulkan
8,600
303
0
949
7,699
3,114
0
5,175
2,324
35,612
0
L
4,649
1,531
0
1,398
4,567
1,758
0
2,066
2,451
0
10,066
W
Tiamat
Garou Sang
Tiamat
4,993
490
0
1,812
5,631
3,611
0
2,459
3,172
21,547
0
W
Cthulhu
RC_Mictlan
Cthulhu
3,755
39
685
467
6,416
6,418
0
3,646
2,770
15,228
0
L
9,854
2,576
0
2,580
7,864
5,755
0
4,616
3,022
0
15,584
W
6,638
438
0
782
5,733
2,205
0
2,075
3,658
15,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,734
Gold Earned
34,238
124
Minions Killed
132
3
Camps Cleared
7
588,610
Distance Traveled
638,407
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,567
1,081
24
3
1
146,358
1
W
Medusa
6,567
938
32
5
1
147,775
0
L
Sylvanus
6,147
878
3
0
1
40,083
0
W
Achilles
6,815
974
5
1
0
99,278
0
L
Kukulkan
7,229
1,033
70
10
0
130,641
0
L
Neith
6,589
941
9
1
1
129,326
0
W
Tiamat
7,346
1,049
61
9
2
121,710
1
W
Cthulhu
6,545
935
13
2
0
145,398
0
L
Bellona
7,202
1,029
18
3
0
142,202
4
W
Zeus
6,965
995
21
3
4
124,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role