Player Matchup

Pele
Pele
Solidsquirrel01
Pele
Level 29
God Stats
2W - 1L
1,334 SR
Queue Stats
16W - 15L
1,437 Elo+
Party 2
Cthulhu
Cthulhu
WildowTheWalrus
Cthulhu
Level 28
God Stats
2W - 1L
1,439 SR
Queue Stats
16W - 15L
1,437 Elo+
Party 2
Ra
Ra
seedot
Ra
Level 102
God Stats
4W - 1L
1,590 SR
Queue Stats
67W - 49L
1,531 Elo+
Party 2
Team Averages
Level 53
1,454 SR
1,468 Elo+

VS

Team Averages
Level 46
1,504 SR
1,355 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
NagibaTorGad
Medusa
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,334 Elo+
Solo
Yemoja
Yemoja
TimeForTea
Yemoja
Level 34
God Stats
0W - 2L
1,512 SR
Queue Stats
4W - 9L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 6
9,483
729
9,394
8,292
3,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 2 / 10
9,393
723
10,738
12,018
7,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
14
4 / 0 / 8
9,221
709
12,978
5,155
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 2 / 2
7,878
606
3,294
12,070
12,880
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
10
1 / 6 / 2
7,570
582
6,955
13,978
6,357
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
TimeForTea
Yemoja
10
1 / 4 / 3
7,883
606
3,359
12,991
11,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
12
Kills
4
4
Deaths
12
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
2
1.5
L
Medusa
1
6
2
0.33
W
6
2
6
4.5
L
Yemoja
TimeForTea
Yemoja
1
4
3
0.63
W
2
2
10
3.5
W
Ra
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,110
Damage
13,608
25,465
Taken
39,039
12,722
Mitigated
30,548
10,929
Healing
9,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,294
713
922
1,318
12,070
12,880
0
7,508
4,562
11,681
0
L
Medusa
6,955
3,733
0
2,708
13,978
6,357
0
9,148
4,830
0
24,222
W
9,394
1,809
0
3,446
8,292
3,136
806
3,655
4,637
0
33,610
L
Yemoja
TimeForTea
Yemoja
3,359
888
2,103
2,338
12,991
11,311
0
7,191
5,800
13,429
0
W
10,738
435
412
3,111
12,018
7,732
82
2,824
9,194
22,955
0
W
Ra
12,978
1,518
1,479
2,481
5,155
1,854
1,055
1,408
3,747
45,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,097
Gold Earned
23,331
174
Minions Killed
85
9
Camps Cleared
1
757,761
Distance Traveled
631,018
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,878
606
27
2
0
210,890
1
L
Medusa
7,570
582
35
3
1
221,020
0
W
Pele
9,483
729
47
4
5
236,276
3
L
Yemoja
7,883
606
23
2
0
199,108
2
W
Cthulhu
9,393
723
30
2
1
267,551
2
W
Ra
9,221
709
97
7
3
253,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role