Player Matchup

Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Jbird95
Achilles
Level 83
God Stats
45W - 38L
1,566 SR
Queue Stats
519W - 575L
1,446 Elo+
Party 1
Ratatoskr
Ratatoskr
Jenku
Ratatoskr
Level 101
God Stats
26W - 35L
1,440 SR
Queue Stats
478W - 535L
1,421 Elo+
Party 1
Kukulkan
Kukulkan
gamergirleirene
Kukulkan
Level 43
God Stats
1W - 4L
1,281 SR
Queue Stats
140W - 188L
1,339 Elo+
Party 1
Anhur
Anhur
tufty101
Anhur
Level 66
God Stats
2W - 7L
1,336 SR
Queue Stats
238W - 271L
1,408 Elo+
Solo
Team Averages
Level 84
1,425 SR
1,423 Elo+

VS

Team Averages
Level 51
1,493 SR
1,481 Elo+
Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Genjinut
Nu Wa
Level 58
God Stats
3W - 1L
1,343 SR
Queue Stats
7W - 4L
1,459 Elo+
Party 2
Chaac
Chaac
SirzechsDovah
Chaac
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,557 Elo+
Solo
Olorun
Olorun
rselby23
Olorun
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,459 Elo+
Party 2
Arachne
Arachne
tropicouss
Arachne
Level 64
God Stats
7W - 4L
1,624 SR
Queue Stats
107W - 143L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 3 / 0
7,931
496
5,975
8,959
3,039
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Jbird95
Achilles
12
2 / 4 / 8
7,275
455
6,728
12,504
5,844
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
Jenku
Ratatoskr
12
5 / 3 / 5
7,411
463
7,024
10,452
3,286
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
1
0 / 0 / 0
4,501
281
0
909
188
Anhur
tufty101
Anhur
13
3 / 5 / 4
7,642
478
6,149
9,855
3,143
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 4 / 6
9,282
580
7,276
11,708
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Genjinut
Nu Wa
12
2 / 3 / 7
8,011
501
13,798
8,351
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 4
7,179
449
4,888
7,727
6,641
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
rselby23
Olorun
11
2 / 4 / 2
7,190
449
4,018
8,994
2,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
tropicouss
Arachne
14
4 / 2 / 4
8,519
532
3,457
10,626
5,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
13
Kills
15
15
Deaths
13
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
3
0
1
W
Fenrir
 
Fenrir
6
4
6
2.25
W
Nu Wa
Genjinut
Nu Wa
2
3
7
1.83
L
Achilles
Jbird95
Achilles
2
4
8
1.5
L
Ratatoskr
Jenku
Ratatoskr
5
3
5
2.5
W
1
0
4
3
L
Kukulkan
0
0
0
0
W
Olorun
rselby23
Olorun
2
4
2
0.75
W
Arachne
tropicouss
Arachne
4
2
4
3
L
Anhur
tufty101
Anhur
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,876
Damage
33,437
42,679
Taken
47,406
15,500
Mitigated
21,440
10,978
Healing
17,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,975
3,712
0
2,575
8,959
3,039
75
1,911
6,972
0
42,599
W
Fenrir
 
Fenrir
7,276
1,497
0
4,093
11,708
4,813
184
0
11,708
0
48,671
W
Nu Wa
Genjinut
Nu Wa
13,798
1,580
209
2,438
8,351
2,370
2,918
0
8,351
51,370
0
L
Achilles
Jbird95
Achilles
6,728
1,296
0
3,323
12,504
5,844
0
7,668
4,450
0
31,554
L
Ratatoskr
Jenku
Ratatoskr
7,024
1,202
0
2,070
10,452
3,286
0
3,484
6,754
0
34,255
W
4,888
180
0
2,215
7,727
6,641
873
0
7,727
1,904
25,881
L
Kukulkan
0
0
0
0
909
188
0
849
0
0
0
W
Olorun
rselby23
Olorun
4,018
1,626
1,444
2,373
8,994
2,613
2,664
0
8,994
23,483
0
W
Arachne
tropicouss
Arachne
3,457
2,001
0
4,716
10,626
5,003
886
0
10,626
0
45,439
L
Anhur
tufty101
Anhur
6,149
2,267
0
3,010
9,855
3,143
0
3,443
6,262
0
41,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,760
Gold Earned
40,181
268
Minions Killed
350
0
Camps Cleared
0
1,072,790
Distance Traveled
1,482,656
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,931
496
84
5
0
216,710
1
W
Fenrir
9,282
580
95
6
0
315,631
0
W
Nu Wa
8,011
501
89
6
0
274,818
0
L
Achilles
7,275
455
66
4
0
304,720
9
L
Ratatoskr
7,411
463
49
3
0
312,805
7
W
Chaac
7,179
449
48
3
0
269,652
4
L
Kukulkan
4,501
281
0
0
0
0
0
W
Olorun
7,190
449
38
2
0
265,531
1
W
Arachne
8,519
532
80
5
0
357,024
3
L
Anhur
7,642
478
69
4
0
238,555
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role