Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Apex25
Rama
Level 116
God Stats
5W - 3L
1,634 SR
Queue Stats
166W - 170L
1,560 Elo+
Solo
Amaterasu
Amaterasu
GordoPoton
Amaterasu
Level 85
God Stats
5W - 3L
1,813 SR
Queue Stats
672W - 656L
1,534 Elo+
Solo
Jormungandr
Jormungandr
Ikariss
Jormungandr
Level 83
God Stats
15W - 10L
1,592 SR
Queue Stats
240W - 233L
1,517 Elo+
Party 1
Eset
Eset
boniblu
Eset
Level 107
God Stats
3W - 1L
1,599 SR
Queue Stats
32W - 28L
1,516 Elo+
Party 1
Team Averages
Level 110
1,628 SR
1,525 Elo+

VS

Team Averages
Level 123
1,466 SR
1,521 Elo+
Raijin
Raijin
Chaostheory375
Raijin
Level 109
God Stats
3W - 6L
1,485 SR
Queue Stats
331W - 334L
1,499 Elo+
Solo
Pele
Pele
Djs309
Pele
Level 142
God Stats
0W - 2L
1,197 SR
Queue Stats
445W - 423L
1,532 Elo+
Party 2
King Arthur
King Arthur
OGadventuredad
King Arthur
Level 128
God Stats
9W - 10L
1,527 SR
Queue Stats
833W - 768L
1,535 Elo+
Solo
Artio
Artio
TastyDonut4me
Artio
Level 123
God Stats
15W - 20L
1,493 SR
Queue Stats
316W - 294L
1,539 Elo+
Party 2
Danzaburou
Danzaburou
TripMaster69
Danzaburou
Level 115
God Stats
5W - 4L
1,625 SR
Queue Stats
329W - 318L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 4 / 8
6,621
509
5,122
11,202
3,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rama
Apex25
Rama
12
5 / 3 / 5
7,636
587
7,374
8,898
2,742
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
GordoPoton
Amaterasu
12
2 / 2 / 7
7,064
543
4,980
11,689
4,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Ikariss
Jormungandr
13
0 / 0 / 2
7,789
599
5,507
5,037
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
boniblu
Eset
14
10 / 0 / 4
8,786
676
11,407
6,470
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 5 / 3
7,062
543
7,469
7,666
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Djs309
Pele
11
2 / 3 / 1
6,610
508
5,737
8,562
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
OGadventuredad
King Arthur
12
1 / 2 / 0
6,834
526
3,406
9,478
7,167
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 5 / 4
5,119
394
3,289
11,347
5,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
TripMaster69
Danzaburou
10
1 / 6 / 2
6,027
464
6,448
9,633
2,027
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
21
Kills
9
9
Deaths
21
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
4
8
2
W
Rama
Apex25
Rama
5
3
5
2.5
L
5
5
3
1.3
L
Pele
Djs309
Pele
2
3
1
0.83
W
Amaterasu
GordoPoton
Amaterasu
2
2
7
2.75
W
Jormungandr
Ikariss
Jormungandr
0
0
2
1
L
King Arthur
OGadventuredad
King Arthur
1
2
0
0.5
L
0
5
4
0.4
L
Danzaburou
TripMaster69
Danzaburou
1
6
2
0.33
W
Eset
boniblu
Eset
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,390
Damage
26,349
43,296
Taken
46,686
17,512
Mitigated
19,618
13,342
Healing
12,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,122
828
0
2,622
11,202
3,632
0
2,717
8,202
0
22,653
W
Rama
Apex25
Rama
7,374
6,494
0
3,047
8,898
2,742
0
2,492
6,142
0
42,570
L
7,469
422
0
634
7,666
2,269
0
3,386
4,057
33,190
0
L
Pele
Djs309
Pele
5,737
999
0
3,122
8,562
2,849
0
2,070
6,292
0
39,886
W
Amaterasu
GordoPoton
Amaterasu
4,980
2,660
0
1,778
11,689
4,892
0
1,334
10,149
0
42,046
W
Jormungandr
Ikariss
Jormungandr
5,507
3,828
0
1,390
5,037
4,041
0
0
5,037
48,050
0
L
King Arthur
OGadventuredad
King Arthur
3,406
310
0
2,630
9,478
7,167
0
5,364
4,114
0
38,042
L
3,289
396
825
3,400
11,347
5,306
0
5,258
5,914
11,437
0
L
Danzaburou
TripMaster69
Danzaburou
6,448
2,648
0
1,727
9,633
2,027
0
467
9,143
0
35,740
W
Eset
boniblu
Eset
11,407
1,472
1,103
3,402
6,470
2,205
138
2,971
3,008
49,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,896
Gold Earned
31,652
397
Minions Killed
322
0
Camps Cleared
0
1,157,727
Distance Traveled
1,221,893
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,621
509
35
3
0
217,436
3
W
Rama
7,636
587
80
6
0
210,725
4
L
Raijin
7,062
543
72
6
0
229,339
3
L
Pele
6,610
508
79
6
0
262,411
0
W
Amaterasu
7,064
543
68
5
0
280,409
3
W
Jormungandr
7,789
599
116
9
0
195,254
2
L
King Arthur
6,834
526
94
7
0
251,365
4
L
Artio
5,119
394
19
1
0
241,366
1
L
Danzaburou
6,027
464
58
4
0
237,412
5
W
Eset
8,786
676
98
8
0
253,903
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role