Player Matchup

Pele
Pele
Silver I
Hoptiimus
Pele
Silver I
Level 125
God Stats
17W - 20L
1,523 SR
Queue Stats
207W - 213L
1,307 MMR
Solo
Amaterasu
Amaterasu
Bronze IV
NightCrawler608
Amaterasu
Bronze IV
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 275L
1,248 MMR
Solo
Scylla
Scylla
Gold III
OnlyMagikz
Scylla
Gold III
Level 106
God Stats
2W - 6L
1,353 SR
Queue Stats
372W - 381L
1,314 MMR
Solo
Skadi
Skadi
Gold IV
Pinebox32
Skadi
Gold IV
Level 144
God Stats
36W - 30L
1,615 SR
Queue Stats
607W - 631L
1,255 MMR
Solo
Cthulhu
Cthulhu
Silver I
rei_do_trago
Cthulhu
Silver I
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 140L
1,247 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,498 SR
1,274 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,514 SR
1,321 MMR
Hun Batz
Hun Batz
Bronze III
 
Hun Batz
Bronze III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Bronze III
JOGErik568
Kali
Bronze III
Level 42
God Stats
5W - 3L
1,500 SR
Queue Stats
10W - 12L
1,323 MMR
Solo
Sylvanus
Sylvanus
Gold V
dargy03
Sylvanus
Gold V
Level 155
God Stats
5W - 11L
1,594 SR
Queue Stats
84W - 101L
1,245 MMR
Solo
Guan Yu
Guan Yu
Gold V
killerisi
Guan Yu
Gold V
Level 124
God Stats
9W - 5L
1,399 SR
Queue Stats
298W - 303L
1,273 MMR
Solo
Sol
Sol
Silver I
xXCorn504Xx
Sol
Silver I
Level 106
God Stats
1W - 0L
1,577 SR
Queue Stats
60W - 60L
1,264 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 5 / 1
6,743
519
6,088
9,887
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
NightCrawler608
Amaterasu
9
1 / 5 / 1
6,154
473
3,078
11,199
3,830
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
OnlyMagikz
Scylla
10
2 / 7 / 2
6,921
532
5,261
7,177
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
Pinebox32
Skadi
10
2 / 7 / 1
6,332
487
6,889
9,940
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
rei_do_trago
Cthulhu
11
1 / 3 / 4
6,751
519
3,416
10,697
6,742
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AthenaAnhurArtemisAwilixArachne

VS

Bans
Erlang ShenNeithApolloIzanamiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
4 / 2 / 5
7,152
550
3,351
7,899
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
11 / 3 / 5
8,849
681
11,990
15,574
7,487
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
dargy03
Sylvanus
11
1 / 2 / 9
6,513
501
3,158
11,396
7,016
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
killerisi
Guan Yu
14
4 / 2 / 5
8,199
631
7,911
9,703
6,585
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
7 / 0 / 5
8,288
638
8,330
8,114
3,313
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
8
Kills
27
27
Deaths
9
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
2
5
3.25
L
Pele
2
5
1
0.5
W
11
3
5
4.5
L
Amaterasu
NightCrawler608
Amaterasu
1
5
1
0.3
L
Scylla
OnlyMagikz
Scylla
2
7
2
0.43
L
Skadi
Pinebox32
Skadi
2
7
1
0.36
W
Sylvanus
dargy03
Sylvanus
1
2
9
2.75
W
Guan Yu
killerisi
Guan Yu
4
2
5
3.25
L
Cthulhu
rei_do_trago
Cthulhu
1
3
4
1
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,732
Damage
34,740
48,900
Taken
52,686
16,661
Mitigated
26,957
10,138
Healing
17,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,351
1,154
0
500
7,899
2,556
728
1,876
5,915
0
34,747
L
Pele
6,088
1,257
0
2,369
9,887
2,526
145
1,453
8,434
0
27,520
W
11,990
5,815
107
6,729
15,574
7,487
581
2,229
13,225
0
42,858
L
Amaterasu
NightCrawler608
Amaterasu
3,078
1,795
0
3,735
11,199
3,830
0
1,203
9,996
0
21,920
L
Scylla
OnlyMagikz
Scylla
5,261
858
0
750
7,177
1,164
0
439
6,738
26,065
0
L
Skadi
Pinebox32
Skadi
6,889
3,171
0
1,481
9,940
2,399
0
5,099
4,841
0
40,481
W
Sylvanus
dargy03
Sylvanus
3,158
1,115
1,463
2,133
11,396
7,016
201
1,424
9,972
21,042
0
W
Guan Yu
killerisi
Guan Yu
7,911
1,803
400
1,927
9,703
6,585
123
1,041
8,618
8,627
44,283
L
Cthulhu
rei_do_trago
Cthulhu
3,416
442
99
1,704
10,697
6,742
0
4,846
5,851
24,635
0
W
8,330
3,563
79
4,038
8,114
3,313
623
1,775
6,279
51,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,901
Gold Earned
39,001
257
Minions Killed
375
0
Camps Cleared
0
1,164,393
Distance Traveled
1,241,962
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,152
550
66
5
0
266,705
1
L
Pele
6,743
519
51
4
0
231,233
1
W
Kali
8,849
681
70
5
0
258,601
6
L
Amaterasu
6,154
473
49
4
0
240,652
2
L
Scylla
6,921
532
45
3
0
218,265
2
L
Skadi
6,332
487
71
5
0
219,688
6
W
Sylvanus
6,513
501
33
3
0
219,108
8
W
Guan Yu
8,199
631
111
9
0
262,884
2
L
Cthulhu
6,751
519
41
3
0
254,555
0
W
Sol
8,288
638
95
7
0
234,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role