Player Matchup

Arachne
Arachne
Diamond II
 
Arachne
Diamond II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Masters
Darnaldo01
Osiris
Masters
Level 124
God Stats
2W - 2L
1,601 SR
Queue Stats
325W - 317L
2,585 MMR
Party 1
The Morrigan
The Morrigan
Platinum I
Edowien
The Morrigan
Platinum I
Level 148
God Stats
1W - 1L
1,760 SR
Queue Stats
12W - 11L
2,249 MMR
Solo
Apollo
Apollo
Diamond I
TheyCallMeGinge
Apollo
Diamond I
Level 113
God Stats
38W - 31L
1,649 SR
Queue Stats
471W - 456L
2,420 MMR
Party 1
Fafnir
Fafnir
Diamond III
YAZEDsh
Fafnir
Diamond III
Level 139
God Stats
6W - 7L
1,637 SR
Queue Stats
387W - 385L
2,222 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,629 SR
2,195 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,609 SR
2,222 MMR
Bastet
Bastet
Diamond III
 
Bastet
Diamond III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond I
Cròw
Sobek
Diamond I
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 86L
2,312 MMR
Party 2
Sol
Sol
Diamond I
Silleee
Sol
Diamond I
Level 148
God Stats
3W - 1L
1,675 SR
Queue Stats
120W - 87L
2,453 MMR
Party 3
Rama
Rama
Masters
Zyxman
Rama
Masters
Level 160
God Stats
31W - 19L
1,708 SR
Queue Stats
222W - 199L
2,552 MMR
Party 3
Scylla
Scylla
Diamond II
ÇreeÐ
Scylla
Diamond II
Level 128
God Stats
19W - 12L
1,664 SR
Queue Stats
248W - 227L
2,293 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 5 / 3
5,250
525
4,727
8,660
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Osiris
Darnaldo01
Osiris
10
3 / 0 / 1
6,059
606
2,607
5,199
2,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Morrigan
Edowien
The Morrigan
12
1 / 2 / 2
6,426
643
3,856
2,364
660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
3 / 4 / 2
5,387
539
3,743
8,435
2,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fafnir
YAZEDsh
Fafnir
7
1 / 2 / 4
5,317
532
2,222
8,794
6,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatPersephoneMorgan Le FayGilgameshHel

VS

Bans
OdinArtioCabrakanCerberusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 3 / 3
6,541
654
4,585
5,495
1,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Cròw
Sobek
10
1 / 3 / 5
6,312
631
3,156
9,587
6,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
14
4 / 0 / 0
8,279
828
4,699
6,453
2,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Zyxman
Rama
11
1 / 1 / 4
6,817
682
4,867
4,865
1,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
ÇreeÐ
Scylla
13
3 / 1 / 3
7,331
733
2,558
4,647
1,831
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
8
Kills
12
13
Deaths
8
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
3
0.3
W
Bastet
 
Bastet
3
3
3
1.5
W
Sobek
Cròw
Sobek
1
3
5
1.17
L
Osiris
Darnaldo01
Osiris
3
0
1
3.5
L
The Morrigan
Edowien
The Morrigan
1
2
2
1
W
Sol
4
0
0
4
L
3
4
2
1
L
Fafnir
YAZEDsh
Fafnir
1
2
4
1.5
W
Rama
Zyxman
Rama
1
1
4
3
W
Scylla
ÇreeÐ
Scylla
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,155
Damage
19,865
33,452
Taken
31,047
14,932
Mitigated
13,422
8,636
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,727
2,168
0
1,816
8,660
3,231
0
4,753
3,907
0
20,629
W
Bastet
 
Bastet
4,585
1,086
0
415
5,495
1,300
94
1,075
4,326
0
28,484
W
Sobek
Cròw
Sobek
3,156
536
0
3,359
9,587
6,612
0
1,199
8,388
12,338
0
L
Osiris
Darnaldo01
Osiris
2,607
1,108
0
1,786
5,199
2,792
0
1,139
4,060
0
37,824
L
The Morrigan
Edowien
The Morrigan
3,856
459
0
245
2,364
660
0
0
1,980
40,610
992
W
Sol
4,699
1,960
0
5,363
6,453
2,380
2,788
0
6,453
52,232
7,908
L
3,743
3,035
0
2,512
8,435
2,025
0
784
7,651
0
32,671
L
Fafnir
YAZEDsh
Fafnir
2,222
781
0
2,277
8,794
6,224
0
2,770
6,024
6,854
0
W
Rama
Zyxman
Rama
4,867
4,146
0
979
4,865
1,299
172
1,317
3,504
0
42,420
W
Scylla
ÇreeÐ
Scylla
2,558
398
0
2,383
4,647
1,831
0
1,217
3,290
44,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,439
Gold Earned
35,280
280
Minions Killed
399
0
Camps Cleared
0
1,073,951
Distance Traveled
1,036,656
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,250
525
43
4
0
219,813
1
W
Bastet
6,541
654
58
6
0
235,491
4
W
Sobek
6,312
631
14
1
0
206,593
0
L
Osiris
6,059
606
71
7
0
247,242
1
L
The Morrigan
6,426
643
100
10
0
191,979
2
W
Sol
8,279
828
132
13
0
189,514
2
L
Apollo
5,387
539
60
6
0
187,650
1
L
Fafnir
5,317
532
6
1
0
227,267
5
W
Rama
6,817
682
101
10
0
199,484
4
W
Scylla
7,331
733
94
9
0
205,574
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role