Player Matchup

Tyr
Tyr
Diamond II
 
Tyr
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Masters
Voknos
Ganesha
Masters
Level 160
God Stats
7W - 7L
1,758 SR
Queue Stats
84W - 100L
2,519 MMR
Party 1
Sol
Sol
Masters
Ychimaru
Sol
Masters
Level 141
God Stats
6W - 1L
1,632 SR
Queue Stats
257W - 208L
3,048 MMR
Solo
Danzaburou
Danzaburou
Masters
iOxox
Danzaburou
Masters
Level 160
God Stats
53W - 37L
1,737 SR
Queue Stats
337W - 285L
2,598 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond I
narduSS
Tsukuyomi
Diamond I
Level 159
God Stats
4W - 3L
1,725 SR
Queue Stats
63W - 71L
2,364 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,670 SR
2,406 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 107
1,684 SR
2,408 MMR
Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
CiervoDeDios
Rama
Masters
Level 67
God Stats
42W - 40L
1,551 SR
Queue Stats
238W - 206L
2,936 MMR
Solo
Ne Zha
Ne Zha
Masters
Dannly
Ne Zha
Masters
Level 158
God Stats
8W - 4L
1,822 SR
Queue Stats
433W - 404L
2,311 MMR
Party 2
Hel
Hel
Masters
Grmlin
Hel
Masters
Level 47
God Stats
22W - 18L
1,781 SR
Queue Stats
229W - 184L
2,916 MMR
Solo
Geb
Geb
Diamond II
Żartowniś
Geb
Diamond II
Level 105
God Stats
3W - 2L
1,765 SR
Queue Stats
61W - 47L
2,377 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
5 / 2 / 8
11,165
588
10,773
18,131
17,121
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
Voknos
Ganesha
16
0 / 0 / 25
10,937
576
6,669
17,076
24,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
12 / 3 / 9
12,594
663
27,025
13,831
7,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
iOxox
Danzaburou
19
10 / 3 / 10
13,376
704
17,619
13,899
5,938
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
narduSS
Tsukuyomi
19
8 / 7 / 8
12,075
636
13,108
14,914
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Morgan Le FayArtioPersephoneTiamatOdin

VS

Bans
SetArtemisAthenaIzanamiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
1 / 7 / 3
9,197
484
8,049
19,306
12,510
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 9 / 4
9,699
510
8,334
16,639
4,984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Dannly
Ne Zha
15
8 / 8 / 4
10,067
530
8,614
21,874
10,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hel
Grmlin
Hel
17
4 / 6 / 5
10,454
550
9,687
14,935
6,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
1 / 5 / 9
8,145
429
6,553
20,009
12,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
40
35
Kills
15
15
Deaths
35
60
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
2
8
4.5
L
Achilles
 
Achilles
1
7
3
0.36
L
1
9
4
0.33
L
Ne Zha
Dannly
Ne Zha
8
8
4
1.25
L
Hel
Grmlin
Hel
4
6
5
1.08
W
Ganesha
Voknos
Ganesha
0
0
25
12.5
W
12
3
9
5.5
W
Danzaburou
iOxox
Danzaburou
10
3
10
5
W
Tsukuyomi
narduSS
Tsukuyomi
8
7
8
1.71
L
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,194
Damage
41,237
77,851
Taken
92,763
59,775
Mitigated
47,437
29,747
Healing
22,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,773
1,941
0
7,800
18,131
17,121
147
2,884
15,247
0
61,656
L
Achilles
 
Achilles
8,049
2,969
0
3,755
19,306
12,510
0
4,648
14,658
0
51,724
L
8,334
6,876
0
3,059
16,639
4,984
859
1,634
15,005
0
76,882
L
Ne Zha
Dannly
Ne Zha
8,614
2,413
0
3,965
21,874
10,861
0
8,306
13,568
0
55,316
L
Hel
Grmlin
Hel
9,687
617
4,234
5,882
14,935
6,469
364
8,016
6,919
81,853
0
W
Ganesha
Voknos
Ganesha
6,669
370
0
4,975
17,076
24,077
501
4,977
12,099
27,302
0
W
27,025
10,515
0
5,804
13,831
7,277
4,617
4,734
9,097
98,591
8,445
W
Danzaburou
iOxox
Danzaburou
17,619
12,187
0
7,390
13,899
5,938
2,960
2,911
10,988
0
107,187
W
Tsukuyomi
narduSS
Tsukuyomi
13,108
3,504
0
3,778
14,914
5,362
11
3,571
11,343
0
74,291
L
6,553
785
0
1,179
20,009
12,613
0
9,109
10,900
18,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,147
Gold Earned
47,562
586
Minions Killed
521
0
Camps Cleared
0
1,891,940
Distance Traveled
1,723,928
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,165
588
120
6
0
400,627
5
L
Achilles
9,197
484
102
5
0
320,013
3
L
Rama
9,699
510
152
8
0
293,076
1
L
Ne Zha
10,067
530
85
4
0
369,389
7
L
Hel
10,454
550
170
9
0
360,608
3
W
Ganesha
10,937
576
10
1
0
388,655
8
W
Sol
12,594
663
164
9
0
341,772
6
W
Danzaburou
13,376
704
165
9
0
360,613
10
W
Tsukuyomi
12,075
636
127
7
0
400,273
2
L
Geb
8,145
429
12
1
0
380,842
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role