Player Matchup

Fenrir
Fenrir
BigDawgAnt80
Fenrir
Level 52
God Stats
3W - 5L
1,415 SR
Queue Stats
202W - 237L
1,387 Elo+
Party 1
Thoth
Thoth
FearHurts
Thoth
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 220L
1,458 Elo+
Party 1
Guan Yu
Guan Yu
Pyronius961
Guan Yu
Level 119
God Stats
14W - 7L
1,994 SR
Queue Stats
521W - 507L
1,385 Elo+
Solo
Hades
Hades
pittsfire67
Hades
Level 82
God Stats
9W - 12L
1,556 SR
Queue Stats
163W - 170L
1,389 Elo+
Solo
Apollo
Apollo
zIRevenant
Apollo
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
64W - 68L
1,440 Elo+
Solo
Team Averages
Level 87
1,593 SR
1,412 Elo+

VS

Team Averages
Level 86
1,494 SR
1,403 Elo+
Sol
Sol
CarloDLeo
Sol
Level 89
God Stats
8W - 7L
1,558 SR
Queue Stats
264W - 269L
1,377 Elo+
Solo
Horus
Horus
JunKynttilä
Horus
Level 123
God Stats
4W - 5L
1,413 SR
Queue Stats
331W - 378L
1,418 Elo+
Solo
Zeus
Zeus
LuckyKinder1099
Zeus
Level 69
God Stats
30W - 29L
1,419 SR
Queue Stats
238W - 252L
1,436 Elo+
Solo
King Arthur
King Arthur
XXmasacreX78
King Arthur
Level 63
God Stats
19W - 13L
1,556 SR
Queue Stats
285W - 259L
1,421 Elo+
Solo
Pele
Pele
XxCiNEM0D
Pele
Level 84
God Stats
18W - 19L
1,524 SR
Queue Stats
235W - 252L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
2 / 0 / 1
4,435
634
2,338
3,994
1,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
FearHurts
Thoth
6
0 / 2 / 0
3,471
496
929
2,398
422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Pyronius961
Guan Yu
1
0 / 0 / 0
2,809
401
0
0
0
8
1 / 0 / 1
4,269
610
1,656
2,588
1,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
zIRevenant
Apollo
7
1 / 0 / 0
4,124
589
1,134
3,010
648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
4,182
597
1,385
3,499
530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 0 / 1
3,957
565
1,023
2,090
885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8
0 / 0 / 0
4,297
614
1,011
2,106
750
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
XXmasacreX78
King Arthur
9
1 / 0 / 0
4,701
672
1,257
2,151
654
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
6
0 / 2 / 0
3,934
562
1,087
4,102
1,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
4
Kills
2
2
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
0
1
2.5
W
1
2
0
0.5
L
Thoth
FearHurts
Thoth
0
2
0
0
W
0
0
1
0.5
W
0
0
0
0
L
Guan Yu
Pyronius961
Guan Yu
0
0
0
0
W
King Arthur
XXmasacreX78
King Arthur
1
0
0
1
W
Pele
0
2
0
0
L
1
0
1
1.5
L
Apollo
zIRevenant
Apollo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,057
Damage
5,763
11,990
Taken
13,948
3,160
Mitigated
4,076
4,714
Healing
4,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,338
431
0
986
3,994
1,046
0
479
3,515
0
20,200
W
1,385
566
0
1,350
3,499
530
0
45
3,454
18,418
0
L
Thoth
FearHurts
Thoth
929
255
0
250
2,398
422
0
305
1,978
8,854
0
W
1,023
398
52
752
2,090
885
0
416
1,674
0
10,164
W
1,011
174
0
396
2,106
750
430
1,171
935
19,074
0
L
Guan Yu
Pyronius961
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
XXmasacreX78
King Arthur
1,257
380
0
761
2,151
654
0
468
1,683
0
20,086
W
Pele
1,087
185
0
1,328
4,102
1,257
0
485
3,617
0
18,463
L
1,656
40
0
1,809
2,588
1,044
152
861
1,727
14,850
0
L
Apollo
zIRevenant
Apollo
1,134
737
0
1,669
3,010
648
0
751
2,222
0
20,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,108
Gold Earned
21,071
146
Minions Killed
181
0
Camps Cleared
0
483,538
Distance Traveled
658,549
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,435
634
45
6
0
126,884
3
W
Sol
4,182
597
44
6
0
117,416
0
L
Thoth
3,471
496
17
2
0
112,644
1
W
Horus
3,957
565
21
3
0
141,286
2
W
Zeus
4,297
614
33
5
0
120,441
1
L
Guan Yu
2,809
401
0
0
0
0
0
W
King Arthur
4,701
672
45
6
0
130,952
2
W
Pele
3,934
562
38
5
0
148,454
2
L
Hades
4,269
610
38
5
0
116,543
2
L
Apollo
4,124
589
46
7
0
127,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role