Player Matchup

Chaac
Chaac
Bungle Jait
Chaac
Level 29
God Stats
3W - 0L
1,830 SR
Queue Stats
102W - 31L
1,728 Elo+
Party 1
Set
Set
KatanaEdgelord
Set
Level 160
God Stats
1W - 2L
1,396 SR
Queue Stats
522W - 285L
1,755 Elo+
Party 1
Hades
Hades
Only_Mages
Hades
Level 106
God Stats
2W - 1L
1,287 SR
Queue Stats
499W - 598L
1,449 Elo+
Solo
Team Averages
Level 98
1,505 SR
1,644 Elo+

VS

Team Averages
Level 6
1,733 SR
1,646 Elo+
Tyr
Tyr
Charcoalsoap
Tyr
Level 8
God Stats
11W - 2L
2,023 SR
Queue Stats
128W - 73L
1,808 Elo+
Party 2
Zeus
Zeus
Demon725
Zeus
Level 6
God Stats
0W - 1L
1,589 SR
Queue Stats
3W - 3L
1,630 Elo+
Party 2
Odin
Odin
iPivot
Odin
Level 3
God Stats
19W - 14L
1,589 SR
Queue Stats
21W - 21L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 8
8,847
885
10,038
10,931
4,907
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
6 / 0 / 9
8,776
878
12,142
9,456
5,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
12
3 / 0 / 13
8,052
805
7,421
7,468
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
7,159
716
7,268
12,915
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Zeus
8
0 / 10 / 1
6,330
633
2,074
11,296
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
iPivot
Odin
8
0 / 5 / 1
5,851
585
2,171
9,241
4,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
17
Kills
2
2
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
2
8
6
L
2
2
0
1
L
Zeus
0
10
1
0.05
W
6
0
9
10.5
W
Hades
3
0
13
9.5
L
Odin
iPivot
Odin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,601
Damage
11,513
27,855
Taken
33,452
13,536
Mitigated
19,290
13,367
Healing
2,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,038
2,011
255
4,715
10,931
4,907
110
912
9,565
0
28,533
L
7,268
903
0
1,746
12,915
9,095
0
2,974
9,941
0
19,048
L
Zeus
2,074
874
0
365
11,296
5,574
0
2,484
8,812
8,964
0
W
12,142
5,609
0
3,976
9,456
5,390
422
1,471
7,650
0
29,748
W
Hades
7,421
582
1,119
3,302
7,468
3,239
654
268
7,039
24,400
0
L
Odin
iPivot
Odin
2,171
117
0
258
9,241
4,621
0
2,203
7,038
0
5,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,675
Gold Earned
19,340
115
Minions Killed
45
6
Camps Cleared
2
559,676
Distance Traveled
451,203
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,847
885
41
4
1
174,746
6
L
Tyr
7,159
716
23
2
1
209,177
3
L
Zeus
6,330
633
14
1
0
121,464
0
W
Set
8,776
878
31
3
2
179,734
1
W
Hades
8,052
805
43
4
3
205,196
3
L
Odin
5,851
585
8
1
1
120,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role