Player Matchup

Nemesis
Nemesis
FinesseGodNIk
Nemesis
Level 139
God Stats
2W - 2L
1,511 SR
Queue Stats
65W - 92L
1,394 Elo+
Solo
Cthulhu
Cthulhu
NowYouGoToGulag
Cthulhu
Level 42
God Stats
13W - 9L
1,815 SR
Queue Stats
146W - 118L
1,570 Elo+
Solo
Poseidon
Poseidon
THE ACE OF KING
Poseidon
Level 112
God Stats
4W - 7L
1,383 SR
Queue Stats
118W - 163L
1,433 Elo+
Solo
Team Averages
Level 98
1,570 SR
1,466 Elo+

VS

Team Averages
Level 83
1,467 SR
1,465 Elo+
Chaac
Chaac
NotFriedJoe
Chaac
Level 69
God Stats
58W - 62L
1,495 SR
Queue Stats
375W - 488L
1,429 Elo+
Solo
Ganesha
Ganesha
Sebaanickolass
Ganesha
Level 118
God Stats
0W - 1L
1,489 SR
Queue Stats
20W - 28L
1,479 Elo+
Solo
Jing Wei
Jing Wei
rUleRoFu12369
Jing Wei
Level 63
God Stats
40W - 28L
1,417 SR
Queue Stats
198W - 177L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
10 / 1 / 7
13,218
696
18,603
18,464
10,209
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 1 / 12
13,070
688
18,491
14,059
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Poseidon
16
2 / 2 / 13
12,092
636
14,277
13,046
4,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 0
10,969
577
15,159
21,935
23,582
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
0 / 6 / 3
11,230
591
8,697
26,135
29,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
rUleRoFu12369
Jing Wei
12
0 / 5 / 2
9,816
517
9,757
16,702
7,782
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
19
Kills
4
4
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
10
1
7
13.5
L
4
8
0
0.5
W
7
1
12
13
L
0
6
3
0.25
W
Poseidon
2
2
13
4.25
L
Jing Wei
rUleRoFu12369
Jing Wei
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,371
Damage
33,613
45,569
Taken
64,772
18,970
Mitigated
61,178
11,910
Healing
9,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
18,603
10,396
0
6,472
18,464
10,209
1,012
3,849
14,132
0
49,692
L
15,159
2,157
0
3,759
21,935
23,582
0
10,068
11,867
0
39,312
W
18,491
1,510
0
3,211
14,059
4,695
1,064
3,541
9,997
45,726
0
L
8,697
266
0
3,421
26,135
29,814
0
12,458
13,677
32,957
0
W
Poseidon
14,277
1,273
0
2,227
13,046
4,066
971
2,264
10,564
74,803
0
L
Jing Wei
rUleRoFu12369
Jing Wei
9,757
6,333
0
1,884
16,702
7,782
221
10,507
6,195
0
37,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,380
Gold Earned
32,015
234
Minions Killed
174
11
Camps Cleared
3
1,151,782
Distance Traveled
932,642
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,218
696
52
3
4
379,672
6
L
Chaac
10,969
577
85
4
1
292,720
1
W
Cthulhu
13,070
688
71
4
1
386,115
1
L
Ganesha
11,230
591
5
0
0
328,094
7
W
Poseidon
12,092
636
111
6
6
385,995
3
L
Jing Wei
9,816
517
84
4
2
311,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role