Player Matchup

Merlin
Merlin
Platinum II
 
Merlin
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Gold II
HqppyTree
Chiron
Gold II
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,796 MMR
Party 1
Xing Tian
Xing Tian
Gold II
removal
Xing Tian
Gold II
Level 119
God Stats
1W - 0L
1,985 SR
Queue Stats
9W - 1L
1,796 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,662 SR
1,697 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,500 SR
1,519 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Bronze III
中国女孩
Hel
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
13 / 2 / 4
10,368
943
20,536
10,840
4,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
HqppyTree
Chiron
12
2 / 6 / 12
8,586
781
11,055
10,602
3,068
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
removal
Xing Tian
13
2 / 1 / 14
8,695
790
6,209
12,363
13,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
5 / 6 / 3
8,206
746
10,155
11,371
5,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
 
Gilgamesh
10
3 / 5 / 5
7,670
697
7,725
18,328
9,370
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 6 / 7
7,686
699
4,135
12,613
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
17
Kills
9
9
Deaths
17
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
13
2
4
7.5
L
Thoth
 
Thoth
5
6
3
1.08
L
Gilgamesh
 
Gilgamesh
3
5
5
1.1
W
Chiron
HqppyTree
Chiron
2
6
12
1.33
W
Xing Tian
removal
Xing Tian
2
1
14
9
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,800
Damage
22,015
33,805
Taken
42,312
20,692
Mitigated
21,138
11,096
Healing
9,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
20,536
2,384
238
4,666
10,840
4,365
1,211
4,652
6,188
64,943
0
L
Thoth
 
Thoth
10,155
373
0
1,156
11,371
5,685
0
7,171
4,200
29,165
0
L
Gilgamesh
 
Gilgamesh
7,725
2,061
58
959
18,328
9,370
0
10,477
7,851
0
18,755
W
Chiron
HqppyTree
Chiron
11,055
4,505
1,531
2,550
10,602
3,068
1,480
4,554
5,984
0
33,003
W
Xing Tian
removal
Xing Tian
6,209
732
0
2,111
12,363
13,259
265
5,570
6,793
14,746
0
L
4,135
116
3,447
4,139
12,613
6,083
0
9,247
3,366
15,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,649
Gold Earned
23,562
137
Minions Killed
99
8
Camps Cleared
2
641,052
Distance Traveled
629,700
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,368
943
74
7
5
201,197
3
L
Thoth
8,206
746
43
4
2
194,869
7
L
Gilgamesh
7,670
697
24
2
0
236,894
3
W
Chiron
8,586
781
42
4
2
199,980
3
W
Xing Tian
8,695
790
21
2
1
239,875
5
L
Hel
7,686
699
32
3
0
197,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role