Player Matchup

Loki
Loki
 
Loki
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
GJWHSFCL
Chaac
Level 103
God Stats
9W - 6L
1,485 SR
Queue Stats
300W - 258L
1,530 Elo+
Party 1
Sol
Sol
Pudim Vida Loka
Sol
Level 66
God Stats
5W - 6L
1,098 SR
Queue Stats
233W - 190L
1,496 Elo+
Party 1
Artio
Artio
SnaggingSword
Artio
Level 100
God Stats
6W - 3L
1,721 SR
Queue Stats
393W - 327L
1,528 Elo+
Party 1
Freya
Freya
teteusica65
Freya
Level 106
God Stats
9W - 8L
1,479 SR
Queue Stats
494W - 447L
1,548 Elo+
Party 1
Team Averages
Level 95
1,457 SR
1,520 Elo+

VS

Team Averages
Level 60
1,590 SR
1,488 Elo+
Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DarnnexHC
Khepri
Level 37
God Stats
5W - 4L
1,672 SR
Queue Stats
74W - 56L
1,505 Elo+
Party 2
Apollo
Apollo
TheLTRex
Apollo
Level 28
God Stats
29W - 19L
1,650 SR
Queue Stats
56W - 63L
1,463 Elo+
Party 2
Anubis
Anubis
ZenithL77
Anubis
Level 23
God Stats
6W - 4L
1,610 SR
Queue Stats
40W - 35L
1,497 Elo+
Party 2
Set
Set
zAndreFtw
Set
Level 66
God Stats
5W - 6L
1,521 SR
Queue Stats
76W - 76L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 1 / 1
7,847
561
5,380
7,322
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
GJWHSFCL
Chaac
13
3 / 3 / 2
8,053
575
4,844
12,693
9,360
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 2 / 1
7,344
525
4,098
8,215
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 3
6,725
480
2,574
9,135
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 2 / 0
7,886
563
7,048
8,628
3,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 1 / 3
7,684
549
7,816
5,190
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
DarnnexHC
Khepri
10
0 / 1 / 4
5,889
421
3,138
7,900
3,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
TheLTRex
Apollo
8
1 / 2 / 1
5,576
398
3,807
5,064
1,366
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
ZenithL77
Anubis
11
1 / 5 / 2
6,610
472
1,835
7,625
5,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 3 / 1
7,671
548
5,465
9,404
4,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
12
Kills
10
10
Deaths
12
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
1
1
5.5
L
Merlin
 
Merlin
2
1
3
3.5
L
Khepri
DarnnexHC
Khepri
0
1
4
2
W
Chaac
GJWHSFCL
Chaac
3
3
2
1.33
W
0
2
1
0.25
W
0
2
3
0.75
L
Apollo
TheLTRex
Apollo
1
2
1
0.75
L
Anubis
ZenithL77
Anubis
1
5
2
0.4
W
4
2
0
2
L
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,944
Damage
22,061
45,993
Taken
35,183
23,742
Mitigated
16,867
21,132
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,380
1,726
0
2,864
7,322
2,191
0
1,137
6,099
0
43,606
L
Merlin
 
Merlin
7,816
640
0
700
5,190
1,851
0
3,033
2,157
52,316
0
L
Khepri
DarnnexHC
Khepri
3,138
464
150
1,777
7,900
3,210
0
5,186
2,714
14,339
0
W
Chaac
GJWHSFCL
Chaac
4,844
1,158
0
5,412
12,693
9,360
557
1,795
10,870
0
43,688
W
4,098
1,667
0
4,599
8,215
2,207
1,248
1,794
6,381
55,201
0
W
2,574
206
486
2,543
9,135
6,465
33
3,089
5,890
18,952
0
L
Apollo
TheLTRex
Apollo
3,807
1,789
0
1,189
5,064
1,366
0
2,216
2,848
0
23,478
L
Anubis
ZenithL77
Anubis
1,835
152
0
1,967
7,625
5,870
0
0
7,625
20,367
0
W
7,048
2,219
0
5,228
8,628
3,519
637
4,408
3,964
49,165
0
L
5,465
2,613
0
2,408
9,404
4,570
0
3,285
6,119
0
41,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,855
Gold Earned
33,430
400
Minions Killed
319
0
Camps Cleared
0
1,337,480
Distance Traveled
1,186,398
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,847
561
88
6
0
315,327
5
L
Merlin
7,684
549
117
8
0
266,000
9
L
Khepri
5,889
421
25
2
0
275,305
1
W
Chaac
8,053
575
85
6
0
224,150
3
W
Sol
7,344
525
98
7
0
244,295
0
W
Artio
6,725
480
39
3
0
281,674
1
L
Apollo
5,576
398
56
4
0
181,003
3
L
Anubis
6,610
472
54
4
0
185,126
0
W
Freya
7,886
563
90
6
0
272,034
2
L
Set
7,671
548
67
5
0
278,964
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role