Player Matchup

Bacchus
Bacchus
Luna5862
Bacchus
Level 64
God Stats
1W - 3L
1,269 SR
Queue Stats
117W - 105L
1,458 Elo+
Party 4
Tyr
Tyr
NetherBarbarian
Tyr
Level 107
God Stats
6W - 7L
1,481 SR
Queue Stats
140W - 133L
1,446 Elo+
Party 4
Athena
Athena
RealProtein
Athena
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,303 Elo+
Party 2
Osiris
Osiris
RichHWMF
Osiris
Level 85
God Stats
0W - 2L
1,237 SR
Queue Stats
92W - 95L
1,475 Elo+
Party 2
Terra
Terra
RoaD_KilL_S115
Terra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 74L
1,399 Elo+
Solo
Team Averages
Level 72
1,397 SR
1,416 Elo+

VS

Team Averages
Level 104
1,494 SR
1,460 Elo+
Mercury
Mercury
 
Mercury
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
GiselleGhoul
Guan Yu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 117L
1,576 Elo+
Party 1
Zeus
Zeus
Koroshuu
Zeus
Level 29
God Stats
4W - 0L
1,876 SR
Queue Stats
62W - 64L
1,454 Elo+
Party 1
Thor
Thor
Natsuki1098
Thor
Level 87
God Stats
1W - 1L
1,134 SR
Queue Stats
23W - 29L
1,404 Elo+
Party 3
Kukulkan
Kukulkan
silent snipe21
Kukulkan
Level 139
God Stats
7W - 7L
1,458 SR
Queue Stats
196W - 196L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Luna5862
Bacchus
16
0 / 6 / 5
8,103
675
7,157
19,071
30,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 8 / 5
8,755
730
12,213
19,224
21,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Athena
14
1 / 8 / 6
8,099
675
3,783
14,226
13,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
RichHWMF
Osiris
15
6 / 7 / 4
9,059
755
14,541
20,522
16,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
2 / 5 / 7
8,200
683
4,851
13,465
15,973
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
6 / 5 / 16
10,275
856
13,965
12,497
5,229
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
GiselleGhoul
Guan Yu
16
2 / 4 / 27
9,512
793
7,190
17,259
16,631
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
17
7 / 2 / 21
10,381
865
20,041
7,467
3,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 3 / 17
10,441
870
11,458
12,275
8,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
20
11 / 2 / 17
11,712
976
22,827
8,667
4,888
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
132
15
Kills
34
34
Deaths
16
27
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
5
16
2.8
W
Guan Yu
GiselleGhoul
Guan Yu
2
4
27
3.88
W
Zeus
7
2
21
8.75
L
Bacchus
Luna5862
Bacchus
0
6
5
0.42
W
8
3
17
5.5
L
6
8
5
1.06
L
Athena
1
8
6
0.5
L
Osiris
RichHWMF
Osiris
6
7
4
1.14
L
2
5
7
1.1
W
Kukulkan
11
2
17
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,545
Damage
75,481
86,508
Taken
58,165
97,615
Mitigated
38,555
21,681
Healing
28,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,965
5,453
1,705
3,715
12,497
5,229
1,558
2,279
9,548
0
22,281
W
Guan Yu
GiselleGhoul
Guan Yu
7,190
1,422
9,404
6,099
17,259
16,631
386
3,716
12,904
0
10,721
W
Zeus
20,041
5,168
1,202
1,392
7,467
3,185
512
2,508
4,627
35,830
0
L
Bacchus
Luna5862
Bacchus
7,157
354
352
1,901
19,071
30,574
0
9,212
9,859
15,653
0
W
11,458
3,170
2,199
1,838
12,275
8,622
863
3,343
8,145
0
17,469
L
12,213
2,131
1,116
4,338
19,224
21,100
34
7,084
12,140
0
17,322
L
Athena
3,783
1,032
888
518
14,226
13,799
338
8,033
6,193
8,106
0
L
Osiris
RichHWMF
Osiris
14,541
5,017
651
2,456
20,522
16,169
617
9,463
11,059
0
22,114
L
4,851
276
5,613
3,848
13,465
15,973
64
9,076
4,389
18,441
0
W
Kukulkan
22,827
2,338
600
774
8,667
4,888
706
3,257
5,028
49,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,216
Gold Earned
52,321
71
Minions Killed
118
0
Camps Cleared
0
993,797
Distance Traveled
1,191,868
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,275
856
26
2
0
266,366
0
W
Guan Yu
9,512
793
4
0
0
238,332
0
W
Zeus
10,381
865
18
2
0
193,273
0
L
Bacchus
8,103
675
17
1
0
228,521
2
W
Thor
10,441
870
16
1
0
244,554
1
L
Tyr
8,755
730
5
0
0
224,173
0
L
Athena
8,099
675
9
1
0
154,979
0
L
Osiris
9,059
755
16
1
0
176,030
1
L
Terra
8,200
683
24
2
0
210,094
1
W
Kukulkan
11,712
976
54
5
0
249,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role