Player Matchup

Fenrir
Fenrir
Merdiso
Fenrir
Level 144
God Stats
35W - 23L
1,656 SR
Queue Stats
62W - 46L
1,652 Elo+
Solo
Zeus
Zeus
Moltenus
Zeus
Level 94
God Stats
2W - 1L
1,754 SR
Queue Stats
19W - 23L
1,610 Elo+
Solo
Ne Zha
Ne Zha
Palevi
Ne Zha
Level 137
God Stats
3W - 1L
1,433 SR
Queue Stats
177W - 166L
1,570 Elo+
Solo
Team Averages
Level 125
1,614 SR
1,611 Elo+

VS

Team Averages
Level 152
1,587 SR
1,618 Elo+
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Skjalandir
Hou Yi
Level 155
God Stats
20W - 21L
1,551 SR
Queue Stats
191W - 219L
1,641 Elo+
Solo
Sun Wukong
Sun Wukong
ViTaliityGamiing
Sun Wukong
Level 144
God Stats
2W - 1L
1,711 SR
Queue Stats
50W - 33L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Merdiso
Fenrir
15
8 / 1 / 12
11,241
865
7,823
18,105
25,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
15
11 / 4 / 11
11,057
851
19,519
11,018
5,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Palevi
Ne Zha
14
4 / 6 / 12
9,778
752
11,193
12,021
6,117
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 8 / 7
9,030
695
6,936
12,012
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Skjalandir
Hou Yi
12
2 / 7 / 5
8,658
666
9,093
13,660
4,832
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
ViTaliityGamiing
Sun Wukong
13
7 / 8 / 1
10,267
790
13,902
18,031
14,121
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
23
Kills
11
11
Deaths
23
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
8
7
0.69
W
Fenrir
Merdiso
Fenrir
8
1
12
14
W
Zeus
11
4
11
4.13
W
Ne Zha
Palevi
Ne Zha
4
6
12
1.67
L
Hou Yi
Skjalandir
Hou Yi
2
7
5
0.64
L
Sun Wukong
ViTaliityGamiing
Sun Wukong
7
8
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,535
Damage
29,931
41,144
Taken
43,703
36,674
Mitigated
23,240
7,867
Healing
5,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,936
395
66
1,633
12,012
4,287
0
5,232
6,780
26,527
0
W
Fenrir
Merdiso
Fenrir
7,823
1,153
0
2,647
18,105
25,481
541
4,059
14,046
0
17,086
W
Zeus
19,519
2,643
102
3,390
11,018
5,076
1,251
2,861
8,157
58,361
0
W
Ne Zha
Palevi
Ne Zha
11,193
3,356
0
1,728
12,021
6,117
711
3,273
8,748
0
35,116
L
Hou Yi
Skjalandir
Hou Yi
9,093
4,906
0
1,548
13,660
4,832
0
7,220
6,440
0
31,655
L
Sun Wukong
ViTaliityGamiing
Sun Wukong
13,902
1,679
0
2,524
18,031
14,121
0
7,738
10,293
5,410
21,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,076
Gold Earned
27,955
169
Minions Killed
135
7
Camps Cleared
5
729,891
Distance Traveled
657,326
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,030
695
44
3
3
222,001
2
W
Fenrir
11,241
865
17
1
2
285,440
6
W
Zeus
11,057
851
94
7
2
208,552
3
W
Ne Zha
9,778
752
58
4
3
235,899
4
L
Hou Yi
8,658
666
64
5
2
215,800
2
L
Sun Wukong
10,267
790
27
2
0
219,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role