Player Matchup

Bakasura
Bakasura
PS4 I5 TRA5H
Bakasura
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 154L
1,473 Elo+
Solo
Freya
Freya
That1AsianDuck
Freya
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
465W - 499L
1,433 Elo+
Solo
Ah Puch
Ah Puch
TrolliPolli69
Ah Puch
Level 7
God Stats
9W - 5L
1,302 SR
Queue Stats
15W - 17L
1,314 Elo+
Solo
Team Averages
Level 47
1,434 SR
1,407 Elo+

VS

Team Averages
Level 82
1,585 SR
1,601 Elo+
Zeus
Zeus
Bungle Jait
Zeus
Level 29
God Stats
3W - 0L
1,706 SR
Queue Stats
102W - 31L
1,715 Elo+
Party 1
Medusa
Medusa
FLEX212
Medusa
Level 108
God Stats
61W - 50L
1,560 SR
Queue Stats
1,054W - 1,202L
1,350 Elo+
Solo
Kali
Kali
YandereArigato
Kali
Level 109
God Stats
2W - 0L
1,490 SR
Queue Stats
306W - 154L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
PS4 I5 TRA5H
Bakasura
11
2 / 6 / 5
7,751
646
5,645
10,916
4,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 7 / 7
7,381
615
7,603
11,385
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
12
5 / 5 / 2
8,120
677
11,543
12,514
4,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 6
8,613
718
11,470
9,270
3,560
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
FLEX212
Medusa
13
2 / 1 / 11
8,679
723
6,423
8,081
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
11 / 4 / 4
11,390
949
12,827
20,588
14,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
8
Kills
18
18
Deaths
8
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
W
Medusa
FLEX212
Medusa
2
1
11
7.5
L
Bakasura
PS4 I5 TRA5H
Bakasura
2
6
5
0.75
L
1
7
7
0.64
L
Ah Puch
5
5
2
1.2
W
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,791
Damage
30,720
34,815
Taken
37,939
12,785
Mitigated
21,294
7,020
Healing
18,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,470
971
0
2,702
9,270
3,560
78
5,806
3,272
28,439
0
W
Medusa
FLEX212
Medusa
6,423
2,659
0
3,227
8,081
3,305
822
4,768
3,203
0
29,677
L
Bakasura
PS4 I5 TRA5H
Bakasura
5,645
3,748
0
1,502
10,916
4,904
0
3,587
7,329
0
16,281
L
7,603
2,724
0
935
11,385
3,711
116
3,335
8,050
15,478
0
L
Ah Puch
11,543
729
0
4,583
12,514
4,170
0
5,081
7,433
29,944
0
W
12,827
6,467
0
12,321
20,588
14,429
0
8,835
11,108
0
22,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,252
Gold Earned
28,682
105
Minions Killed
128
4
Camps Cleared
6
595,729
Distance Traveled
604,557
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,613
718
41
3
1
186,477
2
W
Medusa
8,679
723
68
6
1
220,150
0
L
Bakasura
7,751
646
34
3
3
210,142
1
L
Freya
7,381
615
21
2
0
190,188
3
L
Ah Puch
8,120
677
50
4
1
195,399
1
W
Kali
11,390
949
19
2
4
197,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role