Player Matchup

Arachne
Arachne
 
Arachne
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Altoins
Ymir
Level 31
God Stats
23W - 22L
1,462 SR
Queue Stats
98W - 125L
1,292 Elo+
Solo
Danzaburou
Danzaburou
AtoriG69
Danzaburou
Level 46
God Stats
11W - 8L
1,500 SR
Queue Stats
158W - 204L
1,248 Elo+
Party 1
Guan Yu
Guan Yu
JoseFdz
Guan Yu
Level 27
God Stats
2W - 1L
1,509 SR
Queue Stats
112W - 91L
1,546 Elo+
Party 2
Team Averages
Level 49
1,494 SR
1,417 Elo+

VS

Team Averages
Level 47
1,427 SR
1,425 Elo+
Pele
Pele
 
Pele
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
alemendez_10
Zeus
Level 26
God Stats
1W - 3L
1,379 SR
Queue Stats
24W - 37L
1,311 Elo+
Party 3
Jing Wei
Jing Wei
aze1247
Jing Wei
Level 29
God Stats
0W - 2L
1,321 SR
Queue Stats
111W - 129L
1,399 Elo+
Party 4
Jormungandr
Jormungandr
kripcio1247
Jormungandr
Level 63
God Stats
17W - 20L
1,433 SR
Queue Stats
330W - 397L
1,415 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
12 / 1 / 2
10,242
640
14,101
12,191
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
 
Anubis
15
9 / 0 / 2
9,178
574
12,719
8,475
4,319
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Altoins
Ymir
10
1 / 6 / 7
7,119
445
1,970
16,810
6,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
AtoriG69
Danzaburou
13
1 / 3 / 5
7,588
474
5,700
8,560
2,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
JoseFdz
Guan Yu
16
4 / 1 / 5
9,731
608
11,055
14,054
18,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 6 / 0
7,741
484
7,930
13,658
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
 
Fenrir
10
0 / 7 / 0
6,383
399
3,644
12,600
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 6 / 1
6,595
412
4,406
6,659
1,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
aze1247
Jing Wei
11
4 / 4 / 3
7,282
455
9,902
9,678
2,844
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
kripcio1247
Jormungandr
12
3 / 4 / 6
7,269
454
10,886
17,418
16,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
27
Kills
10
11
Deaths
27
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
1
2
13
W
Anubis
 
Anubis
9
0
2
10
L
Pele
 
Pele
1
6
0
0.17
L
Fenrir
 
Fenrir
0
7
0
0
W
Ymir
Altoins
Ymir
1
6
7
0.75
W
Danzaburou
AtoriG69
Danzaburou
1
3
5
1.17
W
Guan Yu
JoseFdz
Guan Yu
4
1
5
6.5
L
2
6
1
0.42
L
Jing Wei
aze1247
Jing Wei
4
4
3
1.38
L
Jormungandr
kripcio1247
Jormungandr
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,545
Damage
36,768
60,090
Taken
60,013
37,305
Mitigated
28,950
23,655
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,101
8,410
0
7,755
12,191
6,033
169
541
11,529
0
83,100
W
Anubis
 
Anubis
12,719
282
0
6,132
8,475
4,319
657
3,220
4,941
50,663
0
L
Pele
 
Pele
7,930
2,069
0
2,307
13,658
4,216
974
1,806
11,167
0
45,722
L
Fenrir
 
Fenrir
3,644
1,113
0
1,050
12,600
3,766
0
1,078
11,337
0
34,991
W
Ymir
Altoins
Ymir
1,970
372
0
1,736
16,810
6,578
0
6,373
9,910
11,104
0
W
Danzaburou
AtoriG69
Danzaburou
5,700
2,844
0
2,201
8,560
2,341
969
3,002
4,979
0
43,041
W
Guan Yu
JoseFdz
Guan Yu
11,055
908
449
5,382
14,054
18,034
650
522
13,439
14,293
49,293
L
4,406
1,151
0
250
6,659
1,432
0
3,882
2,777
20,826
0
L
Jing Wei
aze1247
Jing Wei
9,902
7,838
0
2,736
9,678
2,844
455
4,320
5,358
0
32,905
L
Jormungandr
kripcio1247
Jormungandr
10,886
2,939
155
5,569
17,418
16,692
11
5,955
11,361
31,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,858
Gold Earned
35,270
444
Minions Killed
289
0
Camps Cleared
0
1,552,748
Distance Traveled
1,330,686
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,242
640
131
8
0
382,808
1
W
Anubis
9,178
574
96
6
0
305,461
0
L
Pele
7,741
484
89
6
0
281,571
2
L
Fenrir
6,383
399
59
4
0
250,803
0
W
Ymir
7,119
445
16
1
0
283,542
5
W
Danzaburou
7,588
474
68
4
0
278,985
0
W
Guan Yu
9,731
608
133
8
0
301,952
3
L
Zeus
6,595
412
37
2
0
267,833
0
L
Jing Wei
7,282
455
59
4
0
273,293
0
L
Jormungandr
7,269
454
45
3
0
257,186
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role