Player Matchup

Fenrir
Fenrir
Mooseey
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,410 Elo+
Solo
Chaac
Chaac
R4chenKr4cher
Chaac
Level 127
God Stats
13W - 16L
1,600 SR
Queue Stats
1,253W - 1,230L
1,533 Elo+
Party 1
Pele
Pele
indoor-gabel4
Pele
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 27L
1,670 Elo+
Party 1
Kukulkan
Kukulkan
saibo87
Kukulkan
Level 147
God Stats
20W - 9L
1,655 SR
Queue Stats
1,174W - 1,114L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
xAbsturzx
Baron Samedi
Level 138
God Stats
10W - 9L
1,523 SR
Queue Stats
1,517W - 1,460L
1,530 Elo+
Party 1
Team Averages
Level 92
1,556 SR
1,531 Elo+

VS

Team Averages
Level 116
1,498 SR
1,472 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Aristarh007
Janus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 48L
1,445 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LegoLinak
Ah Muzen Cab
Level 121
God Stats
0W - 2L
1,162 SR
Queue Stats
29W - 25L
1,476 Elo+
Solo
Achilles
Achilles
ZeXus RaZn
Achilles
Level 142
God Stats
9W - 3L
1,637 SR
Queue Stats
467W - 488L
1,436 Elo+
Party 3
Hel
Hel
almightybatman44
Hel
Level 132
God Stats
8W - 6L
1,691 SR
Queue Stats
116W - 127L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mooseey
Fenrir
17
1 / 7 / 15
10,570
622
8,886
25,674
14,598
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
3 / 5 / 20
12,895
759
13,990
36,138
38,763
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 7 / 15
13,464
792
26,845
22,304
16,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
saibo87
Kukulkan
20
14 / 3 / 13
14,641
861
40,003
16,594
9,132
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
xAbsturzx
Baron Samedi
19
2 / 6 / 22
12,026
707
18,755
17,898
13,310
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
4 / 6 / 17
11,345
667
18,813
17,263
7,185
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 6 / 17
10,668
628
16,902
18,180
8,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
LegoLinak
Ah Muzen Cab
20
13 / 5 / 10
14,408
848
38,331
30,425
16,478
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
ZeXus RaZn
Achilles
19
5 / 6 / 16
11,998
706
18,196
37,132
48,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
5 / 6 / 13
12,117
713
10,046
26,874
21,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
101
29
Kills
28
28
Deaths
29
85
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
4
6
17
2.08
L
1
6
17
1.58
L
Ah Muzen Cab
LegoLinak
Ah Muzen Cab
13
5
10
3.6
W
Fenrir
Mooseey
Fenrir
1
7
15
1.21
W
3
5
20
2.6
L
Achilles
ZeXus RaZn
Achilles
5
6
16
2.17
L
5
6
13
1.92
W
9
7
15
2.36
W
Kukulkan
saibo87
Kukulkan
14
3
13
6.83
W
Baron Samedi
xAbsturzx
Baron Samedi
2
6
22
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,479
Damage
102,288
118,608
Taken
129,874
92,080
Mitigated
101,726
47,450
Healing
68,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
18,813
1,088
3,621
3,170
17,263
7,185
75
9,365
7,804
34,807
0
L
16,902
451
0
2,774
18,180
8,846
42
8,426
9,664
31,121
0
L
Ah Muzen Cab
LegoLinak
Ah Muzen Cab
38,331
25,137
129
13,025
30,425
16,478
2,990
12,861
17,381
0
72,682
W
Fenrir
Mooseey
Fenrir
8,886
1,923
1,198
3,811
25,674
14,598
909
10,143
15,264
0
13,768
W
13,990
2,046
2,171
12,215
36,138
38,763
1,165
13,132
22,339
0
26,071
L
Achilles
ZeXus RaZn
Achilles
18,196
2,479
1,147
13,129
37,132
48,062
565
14,934
21,574
0
23,076
L
10,046
218
17,685
13,937
26,874
21,155
204
13,172
13,484
21,937
0
W
26,845
5,133
1,102
4,450
22,304
16,277
1,339
7,453
14,438
0
43,580
W
Kukulkan
saibo87
Kukulkan
40,003
1,065
3,189
3,598
16,594
9,132
2,009
7,666
8,695
75,538
0
W
Baron Samedi
xAbsturzx
Baron Samedi
18,755
807
10,726
4,990
17,898
13,310
1,569
7,367
10,028
37,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,596
Gold Earned
60,536
198
Minions Killed
177
0
Camps Cleared
0
1,512,940
Distance Traveled
1,507,989
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
11,345
667
39
2
0
305,476
0
L
Janus
10,668
628
35
2
0
292,552
2
L
Ah Muzen Cab
14,408
848
81
5
0
281,066
1
W
Fenrir
10,570
622
16
1
0
289,291
0
W
Chaac
12,895
759
20
1
0
316,179
1
L
Achilles
11,998
706
9
1
0
323,300
1
L
Hel
12,117
713
13
1
0
305,595
0
W
Pele
13,464
792
33
2
0
296,792
0
W
Kukulkan
14,641
861
89
5
0
335,065
0
W
Baron Samedi
12,026
707
40
2
0
275,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role