Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Hujad
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,434 Elo+
Party 1
Sobek
Sobek
QQmbeer
Sobek
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,434 Elo+
Party 1
Team Averages
Level 49
1,500 SR
1,456 Elo+

VS

Team Averages
Level 62
1,579 SR
1,510 Elo+
Thor
Thor
OMNA5500
Thor
Level 26
God Stats
4W - 2L
1,715 SR
Queue Stats
179W - 139L
1,645 Elo+
Party 2
Cthulhu
Cthulhu
Qlester
Cthulhu
Level 59
God Stats
36W - 25L
1,524 SR
Queue Stats
86W - 90L
1,477 Elo+
Party 2
Nox
Nox
iratuseu
Nox
Level 102
God Stats
30W - 28L
1,499 SR
Queue Stats
35W - 48L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
3 / 3 / 1
7,401
740
7,564
10,463
3,523
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Hujad
Nu Wa
9
1 / 5 / 3
6,790
679
4,956
9,591
2,858
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
QQmbeer
Sobek
9
0 / 4 / 1
6,160
616
3,958
11,134
8,689
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
4 / 3 / 6
7,496
750
10,929
9,177
4,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Qlester
Cthulhu
11
3 / 0 / 7
7,362
736
6,920
10,397
6,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
5 / 1 / 7
7,948
795
9,536
4,535
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
12
12
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
3
1
1.17
L
Nu Wa
Hujad
Nu Wa
1
5
3
0.5
W
Thor
4
3
6
2.33
L
Sobek
QQmbeer
Sobek
0
4
1
0.13
W
Cthulhu
Qlester
Cthulhu
3
0
7
6.5
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,478
Damage
27,385
31,188
Taken
24,109
15,070
Mitigated
11,987
6,418
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,564
3,198
0
2,444
10,463
3,523
370
5,826
3,774
0
26,822
L
Nu Wa
Hujad
Nu Wa
4,956
2,580
224
1,177
9,591
2,858
187
4,874
4,164
12,129
0
W
Thor
10,929
2,812
0
1,664
9,177
4,430
360
3,386
5,791
0
23,085
L
Sobek
QQmbeer
Sobek
3,958
614
0
2,573
11,134
8,689
0
4,766
5,591
11,880
0
W
Cthulhu
Qlester
Cthulhu
6,920
688
170
4,370
10,397
6,046
255
4,265
6,132
17,289
0
W
9,536
335
0
463
4,535
1,511
511
1,465
3,070
31,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,351
Gold Earned
22,806
82
Minions Killed
118
3
Camps Cleared
4
558,511
Distance Traveled
596,024
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,401
740
45
5
1
195,942
1
L
Nu Wa
6,790
679
17
2
1
173,105
0
W
Thor
7,496
750
25
3
2
194,606
1
L
Sobek
6,160
616
20
2
1
189,464
2
W
Cthulhu
7,362
736
20
2
0
210,171
1
W
Nox
7,948
795
73
7
2
191,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role