Player Matchup

Scylla
Scylla
 
Scylla
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Burritoo_uwu
Set
Level 60
God Stats
23W - 42L
1,275 SR
Queue Stats
328W - 347L
1,482 Elo+
Solo
Skadi
Skadi
Lîťcħ463
Skadi
Level 65
God Stats
2W - 6L
1,450 SR
Queue Stats
118W - 140L
1,433 Elo+
Solo
Athena
Athena
thenozzler
Athena
Level 88
God Stats
1W - 3L
1,293 SR
Queue Stats
135W - 134L
1,483 Elo+
Solo
Team Averages
Level 93
1,404 SR
1,480 Elo+

VS

Team Averages
Level 106
1,523 SR
1,514 Elo+
Mercury
Mercury
Captain Volgin
Mercury
Level 136
God Stats
5W - 7L
1,534 SR
Queue Stats
275W - 273L
1,515 Elo+
Party 1
Hachiman
Hachiman
ChaoticKevin22
Hachiman
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,654 Elo+
Solo
Terra
Terra
Kanengame
Terra
Level 101
God Stats
1W - 6L
1,287 SR
Queue Stats
131W - 115L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
Pain8419
Nu Wa
Level 85
God Stats
12W - 10L
1,672 SR
Queue Stats
38W - 44L
1,464 Elo+
Party 1
Hercules
Hercules
noahkeating
Hercules
Level 124
God Stats
8W - 8L
1,621 SR
Queue Stats
157W - 153L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 1 / 5
6,524
593
4,630
4,412
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
 
Danzaburou
9
3 / 0 / 5
6,067
552
4,093
7,188
2,149
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 4
6,057
551
2,361
4,631
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
7 / 1 / 2
6,496
591
6,261
6,255
1,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
thenozzler
Athena
10
3 / 2 / 0
6,228
566
5,752
7,759
5,644
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,361
578
2,615
5,217
1,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
7
0 / 7 / 0
4,641
422
2,867
7,176
1,643
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
Kanengame
Terra
9
0 / 5 / 1
5,125
466
3,348
11,581
6,568
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Pain8419
Nu Wa
10
1 / 3 / 1
5,808
528
4,202
4,077
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
noahkeating
Hercules
11
1 / 2 / 1
5,819
529
3,762
9,166
6,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
17
Kills
3
4
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
5
5.5
W
Danzaburou
 
Danzaburou
3
0
5
5.5
W
1
0
4
3
L
1
0
0
1
L
Hachiman
0
7
0
0
L
Terra
Kanengame
Terra
0
5
1
0.1
W
7
1
2
8
L
Nu Wa
Pain8419
Nu Wa
1
3
1
0.5
L
Hercules
noahkeating
Hercules
1
2
1
0.75
W
Athena
thenozzler
Athena
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,097
Damage
16,794
30,245
Taken
37,217
12,850
Mitigated
17,323
10,760
Healing
10,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,630
442
0
1,262
4,412
1,124
0
2,091
2,133
34,903
0
W
Danzaburou
 
Danzaburou
4,093
1,865
346
3,696
7,188
2,149
28
2,145
5,001
0
27,640
W
2,361
1,069
0
1,669
4,631
2,366
0
543
4,046
0
35,232
L
2,615
703
0
193
5,217
1,495
0
556
4,615
0
46,994
L
Hachiman
2,867
1,463
0
770
7,176
1,643
0
431
6,705
0
21,689
L
Terra
Kanengame
Terra
3,348
452
533
3,432
11,581
6,568
152
1,609
9,868
22,819
0
W
6,261
4,155
0
1,310
6,255
1,567
460
2,182
3,961
0
26,838
L
Nu Wa
Pain8419
Nu Wa
4,202
1,032
0
500
4,077
1,095
198
2,188
1,679
28,302
0
L
Hercules
noahkeating
Hercules
3,762
1,359
0
5,052
9,166
6,522
0
4,693
3,968
0
27,374
W
Athena
thenozzler
Athena
5,752
1,896
0
2,477
7,759
5,644
297
179
6,948
27,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,372
Gold Earned
27,754
295
Minions Killed
294
0
Camps Cleared
0
1,046,651
Distance Traveled
1,025,102
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,524
593
68
6
0
207,104
0
W
Danzaburou
6,067
552
35
3
0
205,888
2
W
Set
6,057
551
67
6
0
233,643
4
L
Mercury
6,361
578
98
9
0
259,237
1
L
Hachiman
4,641
422
38
3
0
176,657
0
L
Terra
5,125
466
34
3
0
202,918
1
W
Skadi
6,496
591
58
5
0
176,985
3
L
Nu Wa
5,808
528
70
6
0
179,291
4
L
Hercules
5,819
529
54
5
0
206,999
1
W
Athena
6,228
566
67
6
0
223,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role