Player Matchup

Kuzenbo
Kuzenbo
FrancTG
Kuzenbo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Party 1
Horus
Horus
MasterCondotiero
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
ShadowMo0oN
Olorun
Level 25
God Stats
1W - 3L
1,296 SR
Queue Stats
97W - 127L
1,380 Elo+
Solo
Neith
Neith
SmiteMites
Neith
Level 4
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 2L
1,243 Elo+
Party 1
Arachne
Arachne
joel369
Arachne
Level 28
God Stats
0W - 1L
1,315 SR
Queue Stats
5W - 3L
1,524 Elo+
Party 1
Team Averages
Level 21
1,380 SR
1,378 Elo+

VS

Team Averages
Level 25
1,513 SR
1,449 Elo+
Izanami
Izanami
Efekan_106
Izanami
Level 27
God Stats
7W - 2L
1,707 SR
Queue Stats
111W - 101L
1,433 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IncognitoDoritos
Tsukuyomi
Level 28
God Stats
1W - 5L
1,286 SR
Queue Stats
26W - 34L
1,521 Elo+
Party 3
Hercules
Hercules
Skycommander65
Hercules
Level 26
God Stats
1W - 0L
1,412 SR
Queue Stats
63W - 114L
1,348 Elo+
Solo
Nox
Nox
Tofffel
Nox
Level 18
God Stats
9W - 8L
1,572 SR
Queue Stats
56W - 50L
1,416 Elo+
Party 2
Jormungandr
Jormungandr
blueswearbox
Jormungandr
Level 26
God Stats
10W - 9L
1,590 SR
Queue Stats
27W - 32L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FrancTG
Kuzenbo
2
0 / 0 / 0
6,169
257
0
0
0
Breastplate

Breastplate

+20
Physical Protection

14
3 / 4 / 3
9,725
405
2,859
15,908
16,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
18
5 / 8 / 3
12,499
521
18,686
22,903
10,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
17
3 / 8 / 5
11,235
468
13,468
17,232
6,156
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
joel369
Arachne
17
10 / 7 / 2
11,360
473
15,633
19,057
8,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Efekan_106
Izanami
20
3 / 6 / 5
12,345
514
12,784
20,899
8,034
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
20
13 / 5 / 4
13,607
567
18,722
17,934
8,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
15
1 / 4 / 4
10,043
418
3,580
14,929
7,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nox
19
8 / 4 / 6
12,542
523
11,832
15,494
7,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
blueswearbox
Jormungandr
18
2 / 2 / 14
12,058
502
9,635
19,446
18,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
21
Kills
27
27
Deaths
21
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Izanami
Efekan_106
Izanami
3
6
5
0.92
L
Kuzenbo
FrancTG
Kuzenbo
0
0
0
0
W
Tsukuyomi
13
5
4
3
L
3
4
3
1.13
L
Olorun
5
8
3
0.81
W
Hercules
1
4
4
0.75
L
Neith
3
8
5
0.69
W
Nox
8
4
6
2.75
W
Jormungandr
blueswearbox
Jormungandr
2
2
14
4.5
L
Arachne
joel369
Arachne
10
7
2
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,646
Damage
56,553
75,100
Taken
88,702
42,221
Mitigated
50,210
22,372
Healing
26,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Efekan_106
Izanami
12,784
9,606
0
10,836
20,899
8,034
639
2,073
18,826
0
126,191
L
Kuzenbo
FrancTG
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
18,722
3,808
0
6,718
17,934
8,085
254
3,978
13,956
0
74,310
L
2,859
1,434
659
2,365
15,908
16,507
330
2,176
13,672
0
27,332
L
Olorun
18,686
9,416
627
8,872
22,903
10,893
727
8,371
14,010
71,707
8,536
W
Hercules
3,580
1,827
0
5,402
14,929
7,369
0
2,976
11,953
0
51,123
L
Neith
13,468
6,673
0
3,745
17,232
6,156
2,684
5,232
11,660
0
72,194
W
Nox
11,832
875
375
1,957
15,494
7,962
1,098
4,800
10,694
84,737
0
W
Jormungandr
blueswearbox
Jormungandr
9,635
1,701
0
1,640
19,446
18,760
249
3,305
16,141
47,975
0
L
Arachne
joel369
Arachne
15,633
9,836
0
6,104
19,057
8,665
0
4,752
14,191
0
70,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,988
Gold Earned
60,595
406
Minions Killed
600
0
Camps Cleared
0
1,582,692
Distance Traveled
2,087,839
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,345
514
180
8
0
406,902
8
L
Kuzenbo
6,169
257
0
0
0
2,692
0
W
Tsukuyomi
13,607
567
101
4
0
488,957
0
L
Horus
9,725
405
40
2
0
356,853
0
L
Olorun
12,499
521
141
6
0
380,871
17
W
Hercules
10,043
418
81
3
0
325,794
10
L
Neith
11,235
468
130
5
0
386,910
0
W
Nox
12,542
523
152
6
0
428,816
4
W
Jormungandr
12,058
502
86
4
0
437,370
0
L
Arachne
11,360
473
95
4
0
455,366
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role