Player Matchup

Achilles
Achilles
Silver II
Kumisnami
Achilles
Silver II
Level 119
God Stats
3W - 2L
1,516 SR
Queue Stats
48W - 60L
1,179 MMR
Party 1
Kali
Kali
Gold V
Torgud
Kali
Gold V
Level 147
God Stats
8W - 3L
1,601 SR
Queue Stats
8W - 3L
1,757 MMR
Party 1
Sol
Sol
Bronze III
ahmedsaeed1379
Sol
Bronze III
Level 86
God Stats
2W - 0L
1,925 SR
Queue Stats
6W - 2L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,681 SR
1,479 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,637 SR
1,523 MMR
Kumbhakarna
Kumbhakarna
Gold III
 
Kumbhakarna
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
Gallzz
Izanami
Gold II
Level 97
God Stats
1W - 2L
1,772 SR
Queue Stats
27W - 22L
1,570 MMR
Solo
Scylla
Scylla
Bronze III
MCSG
Scylla
Bronze III
Level 109
God Stats
0W - 1L
1,638 SR
Queue Stats
0W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kumisnami
Achilles
11
5 / 2 / 9
7,036
880
4,772
7,793
7,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kali
Torgud
Kali
11
2 / 2 / 16
7,280
910
4,314
9,142
4,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
11 / 2 / 6
8,162
1,020
9,170
6,270
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayThothHeimdallrFenrirKhepri

VS

Bans
SobekArtioAthenaSylvanusKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
1 / 4 / 3
5,757
720
1,310
6,573
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Gallzz
Izanami
8
0 / 8 / 3
5,646
706
4,768
8,273
2,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
MCSG
Scylla
10
3 / 6 / 2
7,038
880
3,101
5,274
1,411
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
18
Kills
4
6
Deaths
18
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
4
3
0.63
L
Izanami
Gallzz
Izanami
0
8
3
0.19
W
Achilles
Kumisnami
Achilles
5
2
9
4.75
L
Scylla
MCSG
Scylla
3
6
2
0.67
W
Kali
Torgud
Kali
2
2
16
5
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,256
Damage
9,179
23,205
Taken
20,120
13,315
Mitigated
7,647
9,842
Healing
681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
1,310
104
0
478
6,573
3,695
0
2,793
3,780
6,573
0
L
Izanami
Gallzz
Izanami
4,768
2,682
0
203
8,273
2,541
0
3,358
4,915
0
21,887
W
Achilles
Kumisnami
Achilles
4,772
883
0
2,416
7,793
7,541
268
1,538
6,255
0
13,342
L
Scylla
MCSG
Scylla
3,101
491
0
0
5,274
1,411
0
3,043
2,231
9,839
0
W
Kali
Torgud
Kali
4,314
1,711
0
5,116
9,142
4,025
398
2,208
6,934
0
20,615
W
9,170
2,286
0
2,310
6,270
1,749
1,328
1,123
5,147
31,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,478
Gold Earned
18,441
97
Minions Killed
65
6
Camps Cleared
2
444,528
Distance Traveled
368,975
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,757
720
16
2
0
125,189
3
L
Izanami
5,646
706
35
4
2
128,899
4
W
Achilles
7,036
880
21
3
1
145,018
3
L
Scylla
7,038
880
14
2
0
114,887
0
W
Kali
7,280
910
38
5
3
170,846
3
W
Sol
8,162
1,020
38
5
2
128,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role