Player Matchup

Thoth
Thoth
Diamond II
 
Thoth
Diamond II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond IV
Alejmorinigo
Vulcan
Diamond IV
Level 159
God Stats
0W - 3L
1,226 SR
Queue Stats
126W - 125L
2,123 MMR
Solo
Apollo
Apollo
Platinum I
Stanula
Apollo
Platinum I
Level 152
God Stats
27W - 22L
1,669 SR
Queue Stats
406W - 408L
2,076 MMR
Solo
Set
Set
Diamond I
narduSS
Set
Diamond I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 71L
2,379 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,479 SR
1,915 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,531 SR
1,865 MMR
Scylla
Scylla
Masters
 
Scylla
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Platinum III
 
Bellona
Platinum III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Masters
NotMonkeyDLuffy
Pele
Masters
Level 146
God Stats
11W - 10L
1,660 SR
Queue Stats
326W - 282L
2,551 MMR
Party 1
Sylvanus
Sylvanus
Diamond V
Sρҽƈʂɳαƚσɾ
Sylvanus
Diamond V
Level 156
God Stats
23W - 21L
1,506 SR
Queue Stats
272W - 308L
1,978 MMR
Solo
Medusa
Medusa
Platinum IV
aldopaolo2
Medusa
Platinum IV
Level 49
God Stats
2W - 0L
1,489 SR
Queue Stats
102W - 101L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 6 / 3
5,894
536
3,930
5,568
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
 
Bacchus
2
0 / 1 / 0
3,875
352
538
1,774
735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
11
3 / 6 / 1
6,444
586
6,762
7,505
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
Stanula
Apollo
11
2 / 2 / 1
6,422
584
5,566
6,963
1,612
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Set
10
5 / 6 / 2
6,366
579
5,502
10,099
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
PersephoneGebMorgan Le FayAthena

VS

Bans
OdinTiamatTsukuyomiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
4 / 2 / 1
7,279
662
2,572
6,008
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
 
Bellona
10
2 / 3 / 3
6,565
597
3,417
9,387
7,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
11 / 1 / 3
8,905
810
10,487
8,472
2,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 2 / 4
6,670
606
4,594
9,007
5,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
aldopaolo2
Medusa
12
0 / 2 / 2
6,910
628
2,901
4,991
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
10
Kills
21
21
Deaths
10
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
6
3
0.25
L
Bacchus
 
Bacchus
0
1
0
0
W
Scylla
 
Scylla
4
2
1
2.25
W
Bellona
 
Bellona
2
3
3
1.17
L
Vulcan
3
6
1
0.58
W
11
1
3
12.5
L
Apollo
Stanula
Apollo
2
2
1
1.25
W
4
2
4
3
W
Medusa
aldopaolo2
Medusa
0
2
2
0.5
L
Set
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,298
Damage
23,971
31,909
Taken
37,865
8,793
Mitigated
19,050
6,406
Healing
12,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,930
163
0
350
5,568
1,367
0
2,564
3,004
32,513
0
L
Bacchus
 
Bacchus
538
107
0
662
1,774
735
0
72
1,702
2,189
0
W
Scylla
 
Scylla
2,572
607
0
1,490
6,008
1,716
548
2,690
3,072
39,000
0
W
Bellona
 
Bellona
3,417
1,154
0
3,291
9,387
7,107
288
3,647
5,476
332
29,634
L
Vulcan
6,762
1,036
0
760
7,505
1,984
104
686
6,819
32,009
0
W
10,487
3,483
0
3,451
8,472
2,732
0
2,182
6,203
0
59,178
L
Apollo
Stanula
Apollo
5,566
3,204
0
1,801
6,963
1,612
0
885
6,078
0
37,587
W
4,594
1,033
423
3,495
9,007
5,640
0
1,838
7,057
22,190
9,122
W
Medusa
aldopaolo2
Medusa
2,901
1,445
0
786
4,991
1,855
1,344
224
4,767
0
39,159
L
Set
5,502
3,359
0
2,833
10,099
3,095
0
2,661
7,438
0
27,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,001
Gold Earned
36,329
282
Minions Killed
389
0
Camps Cleared
0
911,457
Distance Traveled
1,097,550
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,894
536
69
6
0
223,690
2
L
Bacchus
3,875
352
2
0
0
57,154
1
W
Scylla
7,279
662
82
7
0
214,997
1
W
Bellona
6,565
597
64
6
0
246,442
5
L
Vulcan
6,444
586
73
7
0
192,397
1
W
Pele
8,905
810
99
9
0
246,379
4
L
Apollo
6,422
584
84
8
0
223,093
4
W
Sylvanus
6,670
606
64
6
0
191,032
2
W
Medusa
6,910
628
80
7
0
198,700
3
L
Set
6,366
579
54
5
0
215,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role