Player Matchup

Mercury
Mercury
Heier
Mercury
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,772 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RamónGolo
Tsukuyomi
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 17L
1,719 Elo+
Solo
Neith
Neith
SKERLEBOI
Neith
Level 4
God Stats
2W - 2L
1,488 SR
Queue Stats
2W - 3L
1,408 Elo+
Solo
Nu Wa
Nu Wa
WhiteXPlaysLoki
Nu Wa
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 103L
1,620 Elo+
Solo
Artio
Artio
Xizoes
Artio
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 29L
1,737 Elo+
Party 1
Team Averages
Level 20
1,498 SR
1,651 Elo+

VS

Team Averages
Level 12
1,503 SR
1,556 Elo+
Thor
Thor
AngorAnimi
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,433 Elo+
Solo
Awilix
Awilix
Dr4che
Awilix
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 83L
1,510 Elo+
Solo
Scylla
Scylla
MalaTempora
Scylla
Level 7
God Stats
4W - 5L
1,374 SR
Queue Stats
96W - 87L
1,691 Elo+
Solo
Yemoja
Yemoja
Naevius55
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 87L
1,394 Elo+
Solo
Kukulkan
Kukulkan
fitteslikker1
Kukulkan
Level 17
God Stats
13W - 12L
1,642 SR
Queue Stats
210W - 200L
1,752 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Heier
Mercury
13
3 / 1 / 1
8,709
544
2,610
10,118
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
RamónGolo
Tsukuyomi
17
3 / 4 / 1
10,090
631
6,888
11,938
6,372
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
SKERLEBOI
Neith
13
0 / 2 / 1
7,563
473
4,300
8,425
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 2 / 0
9,018
564
6,620
8,829
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Xizoes
Artio
13
0 / 2 / 3
8,273
517
4,071
11,448
9,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
5,460
341
0
3,972
944
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
Dr4che
Awilix
16
4 / 5 / 0
9,348
584
7,943
13,080
5,117
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
13
2 / 0 / 0
7,705
482
6,681
6,260
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
Naevius55
Yemoja
9
0 / 1 / 2
5,941
371
2,526
5,265
4,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
fitteslikker1
Kukulkan
18
5 / 2 / 0
10,442
653
9,728
9,347
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
9
Kills
11
11
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Awilix
Dr4che
Awilix
4
5
0
0.8
W
Mercury
Heier
Mercury
3
1
1
3.5
L
Scylla
2
0
0
2
L
Yemoja
Naevius55
Yemoja
0
1
2
1
W
Tsukuyomi
RamónGolo
Tsukuyomi
3
4
1
0.88
W
Neith
SKERLEBOI
Neith
0
2
1
0.25
W
3
2
0
1.5
W
Artio
Xizoes
Artio
0
2
3
0.75
L
Kukulkan
fitteslikker1
Kukulkan
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,489
Damage
26,878
50,758
Taken
37,924
24,726
Mitigated
16,235
13,961
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
250
3,972
944
0
602
3,330
0
13,281
L
Awilix
Dr4che
Awilix
7,943
3,031
0
1,675
13,080
5,117
0
2,112
10,924
0
61,743
W
Mercury
Heier
Mercury
2,610
1,581
0
361
10,118
3,333
0
2,975
7,143
0
53,465
L
Scylla
6,681
1,026
0
2,662
6,260
1,663
647
2,551
3,653
53,483
0
L
Yemoja
Naevius55
Yemoja
2,526
906
370
21
5,265
4,910
125
1,297
3,887
8,682
0
W
Tsukuyomi
RamónGolo
Tsukuyomi
6,888
1,529
0
5,074
11,938
6,372
0
561
11,377
0
61,031
W
Neith
SKERLEBOI
Neith
4,300
2,979
0
2,949
8,425
2,566
746
4,801
3,390
0
53,800
W
6,620
1,714
0
1,691
8,829
3,231
173
4,295
4,534
53,455
0
W
Artio
Xizoes
Artio
4,071
845
482
3,404
11,448
9,224
240
5,765
5,379
25,635
0
L
Kukulkan
fitteslikker1
Kukulkan
9,728
1,205
0
1,933
9,347
3,601
0
3,680
5,439
91,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,653
Gold Earned
38,896
462
Minions Killed
439
0
Camps Cleared
0
1,524,191
Distance Traveled
1,153,164
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,460
341
31
2
0
98,403
0
L
Awilix
9,348
584
115
7
0
264,437
0
W
Mercury
8,709
544
83
5
0
374,506
1
L
Scylla
7,705
482
112
7
0
270,700
1
L
Yemoja
5,941
371
14
1
0
219,698
0
W
Tsukuyomi
10,090
631
127
8
0
292,264
2
W
Neith
7,563
473
104
7
0
265,061
2
W
Nu Wa
9,018
564
112
7
0
245,166
7
W
Artio
8,273
517
36
2
0
347,194
10
L
Kukulkan
10,442
653
167
10
0
299,926
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role