Player Matchup

Tiamat
Tiamat
Tchno_Bunny
Tiamat
Level 47
God Stats
16W - 26L
1,325 SR
Queue Stats
112W - 158L
1,232 Elo+
Party 2
Olorun
Olorun
Upwards21
Olorun
Level 14
God Stats
9W - 5L
1,419 SR
Queue Stats
110W - 126L
1,268 Elo+
Party 2
Nemesis
Nemesis
ferratus
Nemesis
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,439 Elo+
Solo
Camazotz
Camazotz
wadewilson2024
Camazotz
Level 29
God Stats
10W - 7L
1,700 SR
Queue Stats
246W - 250L
1,539 Elo+
Solo
Ra
Ra
一剑独尊
Ra
Level 28
God Stats
20W - 15L
1,460 SR
Queue Stats
144W - 144L
1,536 Elo+
Solo
Team Averages
Level 28
1,481 SR
1,403 Elo+

VS

Team Averages
Level 22
1,467 SR
1,414 Elo+
Hades
Hades
 
Hades
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ADL708
Ymir
Level 17
God Stats
1W - 1L
1,771 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Horus
Horus
FlySolution448
Horus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,453 Elo+
Party 1
Mercury
Mercury
Masterliam123
Mercury
Level 22
God Stats
0W - 5L
1,055 SR
Queue Stats
28W - 52L
1,300 Elo+
Solo
Danzaburou
Danzaburou
WhiteAsPaste
Danzaburou
Level 16
God Stats
4W - 7L
1,507 SR
Queue Stats
50W - 46L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 4 / 12
8,772
462
7,843
9,024
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Upwards21
Olorun
15
10 / 6 / 3
9,533
502
12,603
14,147
5,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
ferratus
Nemesis
15
7 / 3 / 4
9,652
508
11,416
11,720
6,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Camazotz
17
4 / 0 / 0
9,985
526
11,357
18,178
13,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 2 / 4
9,870
519
7,000
7,524
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
2 / 3 / 0
8,662
456
7,859
12,743
6,585
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
ADL708
Ymir
15
1 / 5 / 8
9,119
480
3,459
13,369
8,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 2 / 0
7,886
415
6,670
16,173
15,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mercury
13
2 / 8 / 3
8,529
449
10,626
14,590
5,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
WhiteAsPaste
Danzaburou
16
9 / 6 / 1
9,855
519
12,826
13,629
4,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
24
Kills
15
15
Deaths
24
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
2
3
0
0.67
L
Ymir
ADL708
Ymir
1
5
8
1
L
1
2
0
0.5
L
Mercury
2
8
3
0.44
W
Tiamat
2
4
12
2
W
Olorun
Upwards21
Olorun
10
6
3
1.92
L
Danzaburou
WhiteAsPaste
Danzaburou
9
6
1
1.58
W
Nemesis
ferratus
Nemesis
7
3
4
3
W
Camazotz
4
0
0
4
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,219
Damage
41,440
60,593
Taken
70,504
33,409
Mitigated
40,261
26,404
Healing
16,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
7,859
227
175
5,231
12,743
6,585
533
5,554
7,179
48,012
0
L
Ymir
ADL708
Ymir
3,459
403
399
932
13,369
8,598
102
8,721
4,164
30,385
0
L
6,670
2,117
85
5,912
16,173
15,011
100
1,400
14,725
11,434
21,444
L
Mercury
10,626
4,764
0
1,331
14,590
5,069
63
2,650
11,929
0
60,885
W
Tiamat
7,843
127
268
1,977
9,024
4,909
154
999
8,025
36,196
0
W
Olorun
Upwards21
Olorun
12,603
7,350
388
4,400
14,147
5,275
975
2,401
11,650
51,060
0
L
Danzaburou
WhiteAsPaste
Danzaburou
12,826
6,307
0
2,844
13,629
4,998
580
8,439
4,958
0
59,089
W
Nemesis
ferratus
Nemesis
11,416
6,657
0
1,837
11,720
6,382
0
2,611
8,939
0
52,022
W
Camazotz
11,357
4,684
0
14,270
18,178
13,742
0
2,239
15,014
0
69,046
W
7,000
160
349
2,915
7,524
3,101
71
4,968
2,556
68,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,812
Gold Earned
44,051
510
Minions Killed
365
0
Camps Cleared
0
1,696,946
Distance Traveled
1,698,562
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,662
456
86
5
0
290,205
0
L
Ymir
9,119
480
42
2
0
342,587
0
L
Horus
7,886
415
66
3
0
346,992
4
L
Mercury
8,529
449
90
5
0
379,956
1
W
Tiamat
8,772
462
86
5
0
341,401
0
W
Olorun
9,533
502
87
5
0
280,000
4
L
Danzaburou
9,855
519
81
4
0
338,822
0
W
Nemesis
9,652
508
71
4
0
384,202
2
W
Camazotz
9,985
526
133
7
0
325,501
3
W
Ra
9,870
519
133
7
0
365,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role