Player Matchup

Ra
Ra
 
Ra
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Amyka
Amaterasu
Level 127
God Stats
3W - 6L
1,617 SR
Queue Stats
121W - 97L
1,508 Elo+
Party 1
Hachiman
Hachiman
Amykan
Hachiman
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 117L
1,565 Elo+
Party 1
Anubis
Anubis
Sovestino
Anubis
Level 61
God Stats
1W - 0L
1,262 SR
Queue Stats
4W - 8L
1,241 Elo+
Party 1
Team Averages
Level 76
1,476 SR
1,463 Elo+

VS

Team Averages
Level 99
1,390 SR
1,454 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Hadriendel
Mercury
Level 88
God Stats
2W - 2L
1,621 SR
Queue Stats
241W - 246L
1,432 Elo+
Solo
Ra
Ra
Hash420Tag
Ra
Level 28
God Stats
1W - 2L
1,199 SR
Queue Stats
101W - 82L
1,460 Elo+
Solo
Sobek
Sobek
YETMOR
Sobek
Level 145
God Stats
1W - 8L
1,081 SR
Queue Stats
198W - 212L
1,444 Elo+
Party 2
Zhong Kui
Zhong Kui
tsuciek
Zhong Kui
Level 100
God Stats
3W - 4L
1,551 SR
Queue Stats
396W - 403L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
7 / 2 / 14
11,984
799
22,623
10,695
7,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
 
Chaac
19
3 / 1 / 18
11,195
746
25,887
23,876
27,053
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Amyka
Amaterasu
16
2 / 1 / 20
10,102
673
7,638
14,571
15,579
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Amykan
Hachiman
20
10 / 1 / 13
11,867
791
38,769
15,447
8,924
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Sovestino
Anubis
16
1 / 3 / 17
10,138
676
13,135
10,891
6,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
3 / 4 / 4
10,193
680
15,496
34,305
26,027
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Hadriendel
Mercury
12
0 / 5 / 3
8,375
558
7,641
12,279
4,690
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
1 / 3 / 5
9,871
658
14,269
19,495
9,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sobek
YETMOR
Sobek
16
0 / 5 / 5
9,312
621
10,770
37,614
30,123
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
tsuciek
Zhong Kui
18
4 / 6 / 2
11,264
751
10,539
17,651
11,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
27
23
Kills
8
8
Deaths
23
82
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
2
14
7
W
Chaac
 
Chaac
3
1
18
12
L
Jormungandr
 
Jormungandr
3
4
4
1.25
W
Amaterasu
Amyka
Amaterasu
2
1
20
12
W
Hachiman
Amykan
Hachiman
10
1
13
16.5
L
Mercury
Hadriendel
Mercury
0
5
3
0.3
L
1
3
5
1.17
W
Anubis
Sovestino
Anubis
1
3
17
3.17
L
Sobek
YETMOR
Sobek
0
5
5
0.5
L
Zhong Kui
tsuciek
Zhong Kui
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,052
Damage
58,715
75,480
Taken
121,344
65,877
Mitigated
82,204
50,274
Healing
60,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
22,623
2,431
11,298
5,008
10,695
7,366
1,051
9,008
1,687
47,648
0
W
Chaac
 
Chaac
25,887
3,045
3,019
12,379
23,876
27,053
823
11,690
12,186
0
44,543
L
Jormungandr
 
Jormungandr
15,496
2,975
1,400
11,484
34,305
26,027
435
12,458
21,847
39,360
0
W
Amaterasu
Amyka
Amaterasu
7,638
1,561
1,721
4,946
14,571
15,579
751
9,360
5,211
0
12,116
W
Hachiman
Amykan
Hachiman
38,769
25,026
1,912
6,009
15,447
8,924
2,210
12,019
3,428
0
56,525
L
Mercury
Hadriendel
Mercury
7,641
1,273
1,536
1,070
12,279
4,690
1,139
3,289
8,990
0
9,926
L
14,269
1,637
11,156
10,012
19,495
9,629
681
3,858
15,637
31,633
0
W
Anubis
Sovestino
Anubis
13,135
1,412
842
3,140
10,891
6,955
676
8,997
1,894
28,438
0
L
Sobek
YETMOR
Sobek
10,770
104
2,630
14,768
37,614
30,123
552
11,403
26,211
18,310
0
L
Zhong Kui
tsuciek
Zhong Kui
10,539
0
2,915
3,695
17,651
11,735
603
4,750
12,901
23,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,286
Gold Earned
49,015
161
Minions Killed
136
0
Camps Cleared
0
1,499,651
Distance Traveled
1,359,404
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,984
799
41
3
0
297,535
0
W
Chaac
11,195
746
33
2
0
340,300
3
L
Jormungandr
10,193
680
39
3
0
237,135
0
W
Amaterasu
10,102
673
4
0
0
339,341
0
W
Hachiman
11,867
791
43
3
0
267,041
4
L
Mercury
8,375
558
4
0
0
292,454
0
L
Ra
9,871
658
47
3
0
291,554
3
W
Anubis
10,138
676
40
3
0
255,434
0
L
Sobek
9,312
621
15
1
0
276,106
0
L
Zhong Kui
11,264
751
31
2
0
262,155
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role