Player Matchup

Baron Samedi
Baron Samedi
CooperCookie52
Baron Samedi
Level 28
God Stats
3W - 2L
1,704 SR
Queue Stats
64W - 54L
1,367 Elo+
Solo
Cthulhu
Cthulhu
HoopGawd27
Cthulhu
Level 28
God Stats
1W - 3L
1,534 SR
Queue Stats
39W - 46L
1,536 Elo+
Solo
Thor
Thor
Krzys3780
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,298 Elo+
Solo
Olorun
Olorun
Uno737127
Olorun
Level 27
God Stats
1W - 2L
1,510 SR
Queue Stats
31W - 34L
1,365 Elo+
Solo
Hercules
Hercules
hani-fromnbn
Hercules
Level 29
God Stats
15W - 23L
1,522 SR
Queue Stats
101W - 98L
1,512 Elo+
Solo
Team Averages
Level 24
1,554 SR
1,415 Elo+

VS

Team Averages
Level 23
1,515 SR
1,443 Elo+
Kukulkan
Kukulkan
Emptykill
Kukulkan
Level 12
God Stats
1W - 2L
1,184 SR
Queue Stats
17W - 16L
1,437 Elo+
Party 1
Artemis
Artemis
OOPS_iGuessiCame
Artemis
Level 24
God Stats
21W - 20L
1,484 SR
Queue Stats
80W - 75L
1,444 Elo+
Solo
Hel
Hel
paphangkon007
Hel
Level 28
God Stats
7W - 3L
1,663 SR
Queue Stats
92W - 83L
1,446 Elo+
Party 1
Ravana
Ravana
quincyarcher83
Ravana
Level 28
God Stats
4W - 3L
1,478 SR
Queue Stats
279W - 321L
1,451 Elo+
Solo
Chaac
Chaac
ray559menacing
Chaac
Level 25
God Stats
2W - 0L
1,766 SR
Queue Stats
6W - 5L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CooperCookie52
Baron Samedi
20
7 / 3 / 16
17,117
1,070
26,039
24,727
29,940
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
HoopGawd27
Cthulhu
20
6 / 9 / 11
15,423
964
32,736
33,794
36,536
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
20
0 / 11 / 11
13,393
837
1,549
29,614
12,869
Olorun
Uno737127
Olorun
20
3 / 7 / 9
14,184
887
18,165
28,116
11,252
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
hani-fromnbn
Hercules
20
7 / 1 / 11
16,569
1,036
24,352
30,974
43,629
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Emptykill
Kukulkan
20
7 / 4 / 17
15,648
978
43,756
14,763
8,501
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
10 / 6 / 16
16,350
1,022
39,642
21,688
17,749
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
7 / 3 / 21
16,261
1,016
24,674
26,827
19,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 9 / 14
14,523
908
17,678
31,180
17,360
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
2 / 1 / 15
14,230
889
11,950
17,467
22,757
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
114
23
Kills
31
31
Deaths
23
58
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CooperCookie52
Baron Samedi
7
3
16
5
W
Kukulkan
Emptykill
Kukulkan
7
4
17
3.88
L
Cthulhu
HoopGawd27
Cthulhu
6
9
11
1.28
L
Thor
0
11
11
0.5
W
10
6
16
3
L
Olorun
Uno737127
Olorun
3
7
9
1.07
L
Hercules
hani-fromnbn
Hercules
7
1
11
12.5
W
7
3
21
5.83
W
5
9
14
1.33
W
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,841
Damage
137,700
147,225
Taken
111,925
134,226
Mitigated
85,695
35,406
Healing
36,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CooperCookie52
Baron Samedi
26,039
3,151
6,549
6,611
24,727
29,940
0
9,333
15,394
44,593
0
W
Kukulkan
Emptykill
Kukulkan
43,756
2,056
0
1,625
14,763
8,501
0
7,852
6,911
83,117
0
L
Cthulhu
HoopGawd27
Cthulhu
32,736
2,990
2,335
1,026
33,794
36,536
0
13,619
20,175
73,226
0
L
Thor
1,549
557
0
0
29,614
12,869
0
15,725
13,889
0
10,663
W
39,642
26,900
0
0
21,688
17,749
0
11,995
9,693
0
70,466
L
Olorun
Uno737127
Olorun
18,165
12,040
1,358
6,315
28,116
11,252
0
16,222
11,894
42,538
0
L
Hercules
hani-fromnbn
Hercules
24,352
8,994
0
11,212
30,974
43,629
0
13,531
17,443
78
42,740
W
24,674
2,705
10,252
14,561
26,827
19,328
0
21,180
5,647
42,770
0
W
17,678
7,769
554
4,468
31,180
17,360
0
23,076
8,104
0
37,714
W
11,950
993
0
5,196
17,467
22,757
0
12,915
4,552
0
27,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,686
Gold Earned
77,012
242
Minions Killed
302
3
Camps Cleared
8
1,504,307
Distance Traveled
1,514,824
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
17,117
1,070
33
2
1
295,823
0
W
Kukulkan
15,648
978
101
6
3
317,075
3
L
Cthulhu
15,423
964
86
5
0
301,943
0
L
Thor
13,393
837
24
2
0
288,919
0
W
Artemis
16,350
1,022
69
4
2
273,119
0
L
Olorun
14,184
887
57
4
1
252,976
1
L
Hercules
16,569
1,036
42
3
1
364,646
2
W
Hel
16,261
1,016
48
3
2
339,536
0
W
Ravana
14,523
908
46
3
1
282,774
1
W
Chaac
14,230
889
38
2
0
302,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role