Player Matchup

He Bo
He Bo
ElderLoStMoOn
He Bo
Level 62
God Stats
10W - 16L
1,291 SR
Queue Stats
199W - 283L
1,315 Elo+
Party 1
Hachiman
Hachiman
SureShot McPro
Hachiman
Level 82
God Stats
2W - 1L
1,503 SR
Queue Stats
81W - 79L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
UI Dragon
Sun Wukong
Level 52
God Stats
9W - 18L
1,452 SR
Queue Stats
111W - 179L
1,257 Elo+
Party 1
Team Averages
Level 65
1,416 SR
1,346 Elo+

VS

Team Averages
Level 15
1,422 SR
1,601 Elo+
Artemis
Artemis
Gholetik
Artemis
Level 16
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Vulcan
Vulcan
lVlachina
Vulcan
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 10L
1,866 Elo+
Solo
Cthulhu
Cthulhu
selmenskih
Cthulhu
Level 22
God Stats
2W - 1L
1,487 SR
Queue Stats
4W - 6L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 8 / 3
13,559
753
15,350
20,285
6,326
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
16
3 / 5 / 13
12,020
668
18,612
21,358
6,975
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
UI Dragon
Sun Wukong
16
5 / 5 / 13
13,134
730
10,001
29,246
19,903
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gholetik
Artemis
13
4 / 9 / 8
10,997
611
14,367
15,167
5,981
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
lVlachina
Vulcan
17
12 / 4 / 6
13,128
729
33,431
15,902
7,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
selmenskih
Cthulhu
13
2 / 7 / 11
10,995
611
10,972
21,884
20,324
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
43
20
Kills
18
18
Deaths
20
29
Assists
25
Player
Kills
Deaths
Assists
KDA
W
12
8
3
1.69
L
Artemis
Gholetik
Artemis
4
9
8
0.89
W
Hachiman
3
5
13
1.9
W
Sun Wukong
UI Dragon
Sun Wukong
5
5
13
2.3
L
Vulcan
lVlachina
Vulcan
12
4
6
3.75
L
Cthulhu
selmenskih
Cthulhu
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,963
Damage
58,770
70,889
Taken
52,953
33,204
Mitigated
33,348
13,547
Healing
10,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,350
393
0
3,044
20,285
6,326
789
13,481
6,378
45,556
0
L
Artemis
Gholetik
Artemis
14,367
7,454
502
2,354
15,167
5,981
1,604
5,018
10,149
0
31,280
W
Hachiman
18,612
9,304
270
7,406
21,358
6,975
1,755
12,152
8,895
0
61,866
W
Sun Wukong
UI Dragon
Sun Wukong
10,001
1,533
660
2,167
29,246
19,903
289
17,604
11,165
0
38,813
L
Vulcan
lVlachina
Vulcan
33,431
11,840
177
3,925
15,902
7,043
780
5,731
10,171
80,218
0
L
Cthulhu
selmenskih
Cthulhu
10,972
1,109
100
3,378
21,884
20,324
261
4,905
16,979
25,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,713
Gold Earned
35,120
177
Minions Killed
178
5
Camps Cleared
6
910,005
Distance Traveled
901,641
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,559
753
51
3
3
299,118
0
L
Artemis
10,997
611
47
3
1
239,321
1
W
Hachiman
12,020
668
73
4
2
290,945
1
W
Sun Wukong
13,134
730
53
3
0
319,942
0
L
Vulcan
13,128
729
101
6
5
348,911
2
L
Cthulhu
10,995
611
30
2
0
313,409
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role