Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Jastarn
Zhong Kui
Level 148
God Stats
2W - 1L
1,906 SR
Queue Stats
165W - 151L
1,600 Elo+
Solo
Izanami
Izanami
PewAllOver
Izanami
Level 160
God Stats
41W - 24L
1,754 SR
Queue Stats
1,560W - 1,242L
1,672 Elo+
Solo
Jormungandr
Jormungandr
SnikerFeF
Jormungandr
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
203W - 194L
1,627 Elo+
Solo
Hera
Hera
TheAnswer01
Hera
Level 123
God Stats
1W - 2L
1,649 SR
Queue Stats
62W - 41L
1,734 Elo+
Solo
Team Averages
Level 147
1,662 SR
1,627 Elo+

VS

Team Averages
Level 127
1,632 SR
1,602 Elo+
Thor
Thor
 
Thor
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Chemical
Cernunnos
Level 160
God Stats
2W - 0L
1,930 SR
Queue Stats
131W - 38L
1,752 Elo+
Party 1
Kumbhakarna
Kumbhakarna
DanyHDFTW
Kumbhakarna
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 57L
1,468 Elo+
Solo
Neith
Neith
TheJulioEffect
Neith
Level 160
God Stats
6W - 4L
1,729 SR
Queue Stats
682W - 688L
1,594 Elo+
Solo
Tsukuyomi
Tsukuyomi
sodaSUFFER
Tsukuyomi
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
1 / 5 / 13
8,895
741
7,802
13,923
21,897
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
Jastarn
Zhong Kui
14
3 / 5 / 5
8,230
686
10,044
14,179
11,618
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
PewAllOver
Izanami
15
2 / 6 / 5
8,498
708
12,567
11,662
5,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
SnikerFeF
Jormungandr
15
3 / 6 / 2
8,843
737
11,347
20,780
26,648
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 4 / 5
8,837
736
13,853
10,424
3,956
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
4 / 2 / 14
9,575
798
13,187
14,974
13,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Chemical
Cernunnos
18
5 / 2 / 13
10,446
871
22,631
13,349
6,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
DanyHDFTW
Kumbhakarna
14
1 / 4 / 16
9,018
752
3,339
15,040
15,962
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
9 / 2 / 11
11,271
939
13,737
11,422
6,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
sodaSUFFER
Tsukuyomi
17
7 / 5 / 13
10,923
910
12,652
15,783
16,275
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
93
14
Kills
26
26
Deaths
15
30
Assists
67
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
13
1.5
W
Thor
 
Thor
4
2
14
5.5
W
Cernunnos
Chemical
Cernunnos
5
2
13
5.75
W
Kumbhakarna
DanyHDFTW
Kumbhakarna
1
4
16
2.25
L
Zhong Kui
Jastarn
Zhong Kui
3
5
5
1.1
L
Izanami
PewAllOver
Izanami
2
6
5
0.75
L
Jormungandr
SnikerFeF
Jormungandr
3
6
2
0.67
L
5
4
5
1.88
W
9
2
11
7.25
W
Tsukuyomi
sodaSUFFER
Tsukuyomi
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,613
Damage
65,546
70,968
Taken
70,568
69,594
Mitigated
58,503
13,728
Healing
31,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,802
462
1,075
3,133
13,923
21,897
0
714
12,763
0
10,773
W
Thor
 
Thor
13,187
1,642
2,980
4,480
14,974
13,520
354
7,184
7,427
0
17,268
W
Cernunnos
Chemical
Cernunnos
22,631
11,983
3,270
6,498
13,349
6,484
2,782
8,167
5,136
0
50,000
W
Kumbhakarna
DanyHDFTW
Kumbhakarna
3,339
152
2,241
2,540
15,040
15,962
188
6,360
8,314
7,526
0
L
Zhong Kui
Jastarn
Zhong Kui
10,044
1,207
219
1,615
14,179
11,618
175
1,329
12,709
17,622
0
L
Izanami
PewAllOver
Izanami
12,567
7,093
128
1,615
11,662
5,475
74
131
11,175
0
33,088
L
Jormungandr
SnikerFeF
Jormungandr
11,347
1,348
341
3,769
20,780
26,648
14
835
19,449
23,413
0
L
13,853
2,426
783
1,050
10,424
3,956
68
330
9,894
21,522
0
W
13,737
4,376
298
4,255
11,422
6,262
1,519
6,776
4,606
0
33,668
W
Tsukuyomi
sodaSUFFER
Tsukuyomi
12,652
2,795
2,769
2,666
15,783
16,275
374
6,757
8,592
0
26,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,303
Gold Earned
51,233
105
Minions Killed
135
0
Camps Cleared
0
1,047,108
Distance Traveled
1,186,647
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,895
741
9
1
0
215,162
4
W
Thor
9,575
798
13
1
0
238,889
3
W
Cernunnos
10,446
871
58
5
0
207,017
3
W
Kumbhakarna
9,018
752
10
1
0
259,141
4
L
Zhong Kui
8,230
686
20
2
0
204,400
0
L
Izanami
8,498
708
43
4
0
186,206
0
L
Jormungandr
8,843
737
18
2
0
214,050
6
L
Hera
8,837
736
15
1
0
227,290
2
W
Neith
11,271
939
38
3
0
232,656
3
W
Tsukuyomi
10,923
910
16
1
0
248,944
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role