Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AttackCanine_AU
Sun Wukong
Level 140
God Stats
4W - 2L
1,740 SR
Queue Stats
22W - 23L
1,458 Elo+
Party 2
Fenrir
Fenrir
Pandoras_AU
Fenrir
Level 144
God Stats
2W - 2L
1,674 SR
Queue Stats
69W - 85L
1,582 Elo+
Party 2
Team Averages
Level 147
1,638 SR
1,513 Elo+

VS

Team Averages
Level 91
1,547 SR
1,349 Elo+
Fenrir
Fenrir
Asherise
Fenrir
Level 41
God Stats
4W - 7L
1,355 SR
Queue Stats
45W - 75L
1,321 Elo+
Party 1
Kukulkan
Kukulkan
SWITCHyourpants
Kukulkan
Level 125
God Stats
2W - 4L
1,589 SR
Queue Stats
65W - 92L
1,342 Elo+
Party 1
Cerberus
Cerberus
XxMcBuckets24xX
Cerberus
Level 107
God Stats
0W - 1L
1,697 SR
Queue Stats
99W - 122L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
7 / 0 / 8
9,406
784
10,733
5,684
1,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
AttackCanine_AU
Sun Wukong
11
2 / 2 / 12
8,405
700
7,070
8,990
5,877
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
14
7 / 0 / 8
9,153
763
9,093
9,883
7,113
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Asherise
Fenrir
10
1 / 5 / 0
6,990
583
1,913
10,347
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
10
0 / 6 / 2
6,991
583
4,763
7,062
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
9
1 / 5 / 0
6,788
566
6,880
11,622
5,302
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
16
Kills
2
2
Deaths
16
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
8
11
L
Fenrir
Asherise
Fenrir
1
5
0
0.2
W
Sun Wukong
AttackCanine_AU
Sun Wukong
2
2
12
4
W
Fenrir
7
0
8
11
L
Kukulkan
0
6
2
0.17
L
Cerberus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,896
Damage
13,556
24,557
Taken
29,031
14,574
Mitigated
12,014
4,212
Healing
3,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,733
404
58
1,485
5,684
1,584
859
3,023
2,547
41,898
0
L
Fenrir
Asherise
Fenrir
1,913
231
0
1,853
10,347
4,371
0
3,695
6,260
0
7,093
W
Sun Wukong
AttackCanine_AU
Sun Wukong
7,070
785
150
1,320
8,990
5,877
853
5,028
3,962
6,582
9,571
W
Fenrir
9,093
2,486
0
1,199
9,883
7,113
378
4,291
5,344
0
28,233
L
Kukulkan
4,763
690
0
277
7,062
2,341
0
2,767
4,057
32,261
0
L
Cerberus
6,880
400
0
1,550
11,622
5,302
0
5,571
5,746
12,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,964
Gold Earned
20,769
146
Minions Killed
93
8
Camps Cleared
2
666,553
Distance Traveled
561,292
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,406
784
79
7
2
221,420
1
L
Fenrir
6,990
583
13
1
0
189,726
3
W
Sun Wukong
8,405
700
23
2
2
197,441
0
W
Fenrir
9,153
763
44
4
4
247,692
2
L
Kukulkan
6,991
583
68
6
2
179,340
2
L
Cerberus
6,788
566
12
1
0
192,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role